From Arelith Wiki
(Redirected from Class)
Jump to: navigation, search

Classes with Changes

No Changes

Multiple Class Paths



  • You are required to take 3 consequent levels in any new class. After taking the first level in a new class, you will be forced to take 2 more levels in the same class, or delevel. If you attempt to take a different class, your character will be automatically deleveled and releveled. Therefore it is not possible to have:
    • Wizard 29 / Rogue 1 (3-levels-in-class rule must be fulfilled even on level 30)
    • Cleric 2 / Rogue 1 (you need to have 3 levels in each class before taking a new class or continuing to progress in different class)

Prestige Classes

Requirement Class
No Requirements Arcane Archer
Champion of Torm
Dwarven Defender
Weapon Master
Purple Dragon Knight
PrC Token Assassin
Harper Scout
Pale Master
Major Award Red Dragon Disciple*
Unavailable N/A

PrC Tokens

Requests and PrC Applications

Ex Classes

Normally, if a character goes through an alignment change, for whatever reason, they may find that they have broken the intended alignment for their classes. The class usually becomes an 'ex' class, but not in Arelith.

In Arelith, ex classes are not allowed. If a character wishes to switch alignment, they must first get rid of all the classes that would conflict with the alignment. IE: A monk/fighter/shadowdancer that wishes to switch to Chaotic or Neutral must get rid of all their monk levels first. This can be done using the -losexp command until the conflicting class is removed.

If the conflicting class is the first character level, the character must perform a remake, following all the according rules.

Roleplay of Classes

Players can call profession of their character in any way they like. Fighter can be brawler, duelist, swordsman, guard, and so on. Other characters will react on those claims in character, so if a character claims to be duelist and wizard of level 5 can win over him without spells and weapons, then others will laugh at the "duelist" character "in character".

It is even possible to roleplay a fighter without having a single level of fighter, for example Rogue/Ranger. Or Harper Scout without having the class levels.

What is not allowed is to include titles in in names on characters on creation.

As well, some classes are expected to be roleplayed within certain parameters. Paladins, for example, are expected to be divine warriors striving for good at the service of some god. Wizards are expected to carry a spellbook. Clerics are expected behave as their god would want them to, and so on. This doesn't mean that all characters of the same class are identical, or have to roleplay the same, but they tend to share the same thematic.