Console Commands

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NWN console command

Player Standard NWN console commands are listed on NWN wiki. These command allows for example roll dices or moving your character out of wall (makesafe).

Mith's Virtual Console

Commands on Mith's Virtual Console are Arelith specific. You will not find them on any other server, or within the game.

On Arelith it is possible to use a unique system of console commands to perform different Actions or use Languages.

To access the list of all available commands, just type "-" into the toolbar and send it in with Enter. The list will display in your right text-screen (Server message window) with a short explanation for each command. It shows only the -commands that your current character can use and not the available languages.

Commands that target another player, like -scry, can be sent as a tell to another player. This eliminates the need to type the first part of that character's name. The targeted player won't actually see the tell. The ! command can also be sent as a tell to hostile just one person.

All -commands have the optional parameter, which allows player to see detailed information on how to use that particular command. Example: -dispel ? shows player information on how to use -dispel.

Available Languages

Main article: Languages

Depending on race, subrace, class and alignment, a character may be able to understand and speak various languages. By using the following command in the chat console, they can speak a sentence in a specific language:

-xx The text, you want to speak.

Replace xx with the mnemonic of the language the text should be translated into, e.g. ' -el This is Elven.' A List of all available languages and the according mnemonics you receive by entering '-' (hyphen) in the chat console. Languages your character knows are displayed in yellow.

-- ... Common
-ab ... Abyssal
-an ... Animal language
-ce ... Celestial
-dr ... Draconic
-dw ... Dwarven
-el ... Elven
-gn ... Gnome
-go ... Goblin
-ha ... Halfling
-in ... Infernal
-or ... Orc language
-si ... Sign language
-th ... Thieves cant
-un ... Undercommon

Available Actions


This command sets state to hostile for all characters that are not in your party and within 10 meters (30 foot) radius from you.


: Blinds your character (RP tool).

-dispel cancels effect of this command


: Displays the current date

Including the Faerun month name and year. (Move your mouse over the compass in the lower right corner for a purely numerical date and time. Years are not displayed.)


: Deafens your character (RP tool).

-dispel cancels effect of this command


: Permanently deletes the character that player is logged on from their vault. 
The command must be typed twice to prevent accidental deletion. Once a character has been removed, the player will be brought back into the character vault to either create a new name or load an old.

Deleting a character and recreating it with the exact same name works but may result in small glitches.


: Change your characters' description

This command can be used in one of two ways:

  • -description TEXT
  • -description + TEXT

The first will set description of your character to TEXT while the second will add TEXT to the end of your current description as a new paragraph. Changes take effect immediately.

Examining yourself:

To view the change yourself, do the following:

  • Put the "Examine" option in a Quickslot.
  • Click on this quickslot and click on your own character.


: Disguise character. 

With points in Bluff or Perform, a player can use -disguise to disguise his character from others. Their disguise can be emoted to whatever the player wishes, but once the disguise is up the *looks* command will indicate the character is disguised. Characters in disguise should not be "recognized" IC, unless they first succeed in a *looks* command to see through that disguise. Skilled disguise artists have a chance of breaking exiles.

There is no mechanical change to characters when disguised. The tagline "(Disguised)" is added behind a chosen moniker, but the character's description remains the same. If wished, a player can change their characters' description by using the command -description.

Skill focuses and gear count in both the disguise and look rolls. If a character is recognized, a green message reading "Recognized" should display in the server-information box. If a character is not recognized, "Not Recognized" will appear in its place in red.

Note: True Seeing does nothing to the disguise check.

Roleplay Notes

Mechanical Impossibilities

-Disguise should not be used to force another character to see something that isn't mechanically possible. Eg: Hins cannot be disguised as elves, kobolds cannot be disguised as dwarves. A disguise cannot change a racial appearance.


"-disguise means that people should ignore the floaty name over your head, but does NOT let you ignore what your avatar physically looks like."

Recognizing disguise

Situation 1


"Person A is wanted in town X.
Person A is in town X and is recognized by person B. Person B points out that person A is, in fact, despite appearances, person A. Guards must choose whether to believe person B or not.
i.e. if your source is good, you can trust them. NPCs will by default continue not to respond.."

Situation 2

Person A spends 90% of his/her time in disguise. Person B has recognized them a few times, and sees them yet again, but this time rolls poorly. A is wearing the same clothing A always wears.


"If A is using the same disguise as always, B can recognize the disguise. If you have enough information without the floaty name to conclusively recognize someone, then you have enough information. A good RPer will occasionally mistake A in disguise for someone other than A who wears similar clothing, if applicable.
In all cases, we have logs that will be used as the ultimate arbiter, if people are playing silly buggers (on either side). Good advice to all players is to try and bias yourself AGAINST your own character in cases like these."


: Removes all spells that you have cast on yourself or other player characters. 

Useful for getting rid of unwanted buffs.

Dispels any spell effects that player's character have cast on themselves, including potion effects and summons. To dispel spells that your character has cast on another PC, send them -dispel as a tell. Unfortunately, there is currently no way to automatically dispel wards that another PC has cast on your character. They will expire when timed out.


: Manages your faction memberships. 

Allows a player to manage their faction memberships, create new factions, and send/review faction messages if allowed.

-faction is an OOC communication device in game. By using it, you can read OOC messages left by others there. Only members of this -faction and DMs can see those messages. Those messages self-destruct in one month.

There is only one leader for each -faction, but the leader can create ranks that allow others to have essentially the same powers. Anyone can create new faction by using the -faction command and following the dialogues with its console.

You can be member of multiple -factions.

Each member of a -faction can be assigned a certain rank.

Members' Ranks:

  • Rank 0 means you can read messages.
  • Rank 1 means you can additionally send messages.
  • Rank 2 means you can additionally recruit new members.
  • Rank 3 is the faction owner, who can also promote members.

Additionally, new ranks with specific names can be created with access to certain areas of a faction but not others.

Faction owner have access to all functions of faction:

  • Change Member Rank
  • Add Member
  • Remove Member
  • Send Message
  • Remove Message
  • View All Messages
  • Disband Faction

-familiar / -f

Allows player to speak through their familiar without possessing it. Familiars can also whisper or shout. It is possible to use the abbreviation of -f for the same effect.


Using this near a bloodstain will give player information about how the person died. It keys off Search and Lore and requires both to be high on the character (Character with very high Search would still require a high Lore to be able to recognize everything). Results of investigate have three levels. Easiest result is what race of monster killed what race of character. Second is what type of damage was inflicted, making the kill. And third is what type of 'class' the characters were. However, the classes that the information feeds are not directly from Neverwinter Nights.
Note that bloodstains that -investigate uses to get information from can be cleaned up by using Cleaning Implements


Shows player all the languages available to their current character.


Using it will move PC to the nearest waypoint, which should in all cases be somewhere character can get out from. Note that Mithreas also updated all jail cells in the module to contain a waypoint, thus preventing people exploiting their way out of jail. Developers also log use of this feature and will smack abusers liberally with the ban stick.


: Toggle Tells

-notells opens a menu that allows players to control who they will receive Tells from. Optionally, player can turn off Tells for everyone. If someone tries to send player a Tell while they are blocked, they will receive a message telling them that the recipient has chosen not to receive Tells. If player sends someone a Tell who cannot reply to them, then player will get a warning reminding you (but your Tell will go through).

DMs can always send you Tells, even if you have -notells on.

-pickup_fixture [NAME_OF_FIXTURE]

: Place a nearby fixture named [NAME_OF_FIXTURE] in your inventory.

This allows you to pick up fixtures that have accidentally been placed in walls in such a way that the access point can't be reached by your character.


: Saves your character and location manually. 

Useful when player have just gained something they don't want to risk losing. Characters will also be saved regularly as they travel around the world, and will be saved automatically on logout or when the server resets (though not if the server crashes). Character are not saved when they stay for extended time in the same area and don't transition.

This command saves both your character file (xp/inventory) and your location. Use it whenever you withdraw gold from the bank or take valuable items out of a chest!


: Scry on the character whose name starts [START_OF_NAME]. Alternatively, You can leave off [START_OF_NAME], instead sending -scry as a tell to someone.

Characters with Epic Spell Focus in Divination can scry on other characters. Scrying works as a cutscene, showing the caster the target's current surroundings. (True Seeing won't show the scrier. Note that using any OOC methods to identify a scrier is considered metagaming.)

It is possible to protect yourself against scrying; for details you will have to find out in game!

The timers on -scry is based on game time, and not rest periods.

Scrying works even if a character is exiled from a settlement.

"-scry beats -disguise - if you're being scried on, the scrier knows who you are at that point in time.
  • they can't automatically recognize you on a different occasion
  • being able to use -scry doesn't mean you automatically see through disguises when you're not scrying
  • you can't automatically see through the disguises of anyone else you happen to see while scrying, only the person who you're actively scrying on." Mithreas


: Sends your image to another character whose name starts with [START_OF_NAME]. Alternatively, you can send -send_image as a tell to the target player.

When you cast this spell you are prompted for a message. An image of your character appears in front of the target character, speaks the message you entered, and vanishes.

The timers on -send_image is based on game time, and not rest periods.


: Teleport to a known portal. Costs 100xp.

The timers on -teleport is based on game time, and not rest periods.


: Rangers can find out what creatures spawn in the area by using this command. 

Higher level rangers can see evidence of more creature types.


: Ward your current location.

"It holds multiple enemies in place for one round within a set radius around the caster, unless they pass a will save. This ward lasts for a long time, so it can buy a fleeing caster valuable time."

Warding wards off an area from enemies, paralyzing them if they fail a save. It also has other effects you will have to find out in game.

-ward teleport

: Prevent teleportation into or out of the current map for the duration of the spell.

Typing "-ward teleport" (note: no underscore, and without the quotes) closes off the current area when it comes to teleportation. No one can -teleport, use a planar portal, or use a portal lens to enter or leave the area, and no one can -yoink anyone to or from the area until the spell fades. As of the time of this writing, the spell fades only when the server is reset.


Epic spell focus in conjuration grants the -yoink spell, which allows caster to teleport another PC to its location (they get the option to go or not).

Mithreas: "Areas where you can't use portal lenses already prevent conjurers from yoinking people away - this includes Death."

-yoink can be laggy and not work right away when used, also -yoink does not activate on target character if the target character is in use by another script, such as when sitting on a chair.


Your character can also perform additional actions by using the following commands in the chat console.

*detects evil*

This action is "paladin only". It costs 100 experiences and 10 points of piety(Check Me!).

All evil characters near the paladin make a Will save against a DC of 11 + paladin's wisdom modifier + 2 for each Divination spell focus the paladin has. If any evil characters fail, the paladin is informed that there is evil nearby.


The player's character starts following the nearest member of the party. Mechanically similar to how a summon or a familiar follows a character.


Using *looks* will give you information about the characters nearby your own. The DC is based on both character level and your character's Wisdom modifier. Upon a successful check, race and basic ability and skill information will be made available for you to see.

Using *looks* on a planetouched race requires some Lore to work out what their race is.

This command can only be used twice a minute.

Characters can use -disguise command to conceal their identity. (True Seeing does nothing to the disguise check.)

"A player can choose to use a physical disguise without using the -disguise feature. However, *looks* is the final mechanical indicator of recognition. If *looks* succeeds, you recognize the character." DM Watchtower


Praying can be done by using the emote *prays*. This will force your character to kneel, and will give you a random effect, based on the Piety of your character. Below are a few of the effects:

  • A small, temporary, bonus (+1 or +2) to your attributes.
  • A large, temporary, bonus (+2 or +3) to your attributes.
  • Healing.
  • Cure Disease/Cure Poison. (Only occurs if diseased/poisoned, and then almost always occurs)
  • Restoring your Hunger/Thirst/Fatigue percentages (if one of them drops to the point where you incur a penalty).
  • Nothing.

A successful prayer will sap some of your deity's power and bestow you with one of the bonuses above. You can also use the *prays* emote in combat for some different effects:

  • Healing.
  • Smiting of enemies. (A good 100-200 damage dealt to hostile creatures around you. PC's can make a save against this. Only works for divine classes.)
  • Nothing.

Regardless of success, a combat-prayer will cost you a percentage of your experience points.

*prays* can only be used every so often, so use it wisely.

Other emotes

The following emotes provide only visual and sound effects. Unlike emotes from radial menu, the use of many of the following emotes has no expiration time and will be performed by character till that character moves or some other action is taken.

Example: When *lies* is typed then character stays on the ground as long as you want. While when radial menu is used to *lies* then the character lies and stands up again after few seconds.

*casts* (this emote uses the visuals of the last spell cast by the character, hands raised up in the air)
*conjures* (this emote uses the visuals of the last spell cast by the character, hands towards the ground as if summoning)