- 1 NWN console command
- 2 Mith's Virtual Console
- 3 Rest Menu
- 4 Available Languages
- 5 Available Actions
- 5.1 !
- 5.2 -adventure
- 5.3 -associate / -a / -f
- 5.4 -balance
- 5.5 -blind
- 5.6 -chaos
- 5.7 -cleanup
- 5.8 -colour_mode
- 5.9 -console_mode
- 5.10 -date
- 5.11 -delete_character
- 5.12 -description
- 5.13 -detectevil
- 5.14 -disguise
- 5.15 -dispel
- 5.16 -emote
- 5.17 -emote_style
- 5.18 -factions
- 5.19 -fate
- 5.20 -fetch
- 5.21 -follow
- 5.22 -forum_password
- 5.23 -guard
- 5.24 -hood
- 5.25 -hostile
- 5.26 -investigate
- 5.27 -language
- 5.28 -loadoutfit
- 5.29 -makesafe
- 5.30 -manual
- 5.31 -name
- 5.32 -move_fixture
- 5.33 -notells
- 5.34 -pickup_fixture
- 5.35 -playerlist
- 5.36 -polymorph
- 5.37 -portrait
- 5.38 -pray
- 5.39 -project_image
- 5.40 -prefix_mode
- 5.41 -rotate_fixture
- 5.42 -respite
- 5.43 -reveal
- 5.44 -revealparty
- 5.45 -save
- 5.46 -saveoutfit
- 5.47 -scry
- 5.48 -soundset
- 5.49 -stream
- 5.50 -subdual
- 5.51 -surge
- 5.52 -teleport
- 5.53 -track
- 5.54 -twohand
- 5.55 -unrelent
- 5.56 -updates
- 5.57 -walk
- 5.58 -ward
- 5.59 -ward teleport
- 5.60 -warlock
- 5.61 -yoink
NWN console command
Player Standard NWN console commands can be found on listed on NWN wiki. These command allows for example roll dices or move your character out of wall (-makesafe).
Below are described only commands that are specific for Arelith.
Mith's Virtual Console
On Arelith it is possible to use a unique system of console commands to perform different Actions or use Languages.
To access the list of all available commands, just type "-" into the toolbar and send it in with Enter. The list will display in a poppup screen. Commands in green are usable and red unusable by the character.
Commands that target another player, like -scry, can be sent as a tell to another player. This eliminates the need to type the first part of that character's name. The targeted player won't actually see the tell. The ! command can also be sent as a tell to hostile just one person.
All -commands have the optional parameter ?, which allows player to see detailed information on how to use that particular command. Example: -dispel ? shows player information on how to use -dispel.
The commands may be used with a slash (/) instead of a hyphen (-).
Attempting to rest will instead prompt a window with several options. The menu features from normal functions (resting) to replacement of some in-game items that are used to access other features of Arelith, like the deities and gods menu, the crafting menu, or the commands below, amongst other.
- Main article: Languages
Depending on race, subrace, class and alignment, character can understand and speak various languages. By using the following command in the chat console, they can speak a sentence in a specific language:
-xx The text, you want to speak.
Replace xx with the mnemonic of the language the text should be translated into, e.g. ' -el This is Elven.' A List of all available languages and the according mnemonics you receive by entering '-' (hyphen) in the chat console.
- -- ... Common
- -ab ... Abyssal
- -an ... Animal language
- -ce ... Celestial
- -dr ... Draconic
- -dw ... Dwarven
- -el ... Elven
- -gi ... Giant
- -gn ... Gnome
- -go ... Goblin
- -ha ... Halfling
- -in ... Infernal
- -or ... Orc language
- -si ... Sign language
- -th ... Thieves cant
- -un ... Undercommon
This command sets state to hostile for all characters that are not in your party and within 10 meters (30 feet) radius from you. It can be sent in a tell to target only a single character.
Enables Adventuring Mode
With Adventure mode enabled, a character gains only 50% of experience, but an extra 100% of experience goes to the Adventure XP pool. Adventure XP slowly turns into normal experience every IG hour. IE: Killing a 20 experience goblin would only give 10, but 20 to the pool.
-associate / -a / -f
Speak through a companion.
- -a I'm your generic familiar/animal companion!
- -f /w And this is your familiar whispering!
Allows a player to speak through their familiar or animal companion without possessing it. It can also be used to speak through a character's projected image (see -project_image), dominated creatures and the shadowdancer's shadow. Companions compatible with -a can also whisper or shout, but they generally cannot speak other languages than Common.
Alters the population. For druids only.
May be used once per rest to regulate the balance of an area.
Blinds your character (RP tool).
-dispel cancels effect of this command
Guarantees a Wild Surge for each spell casted for a brief duration. Wild Mages only.
More information in the Wild Mage article.
Cleans nearby pool of blood.
Only blood from downed PCs can be cleaned up.
Changes chat format.
Use: -colour_mode [number]
See: Chat Format
Changes chat format
Use: -console_mode [number]
See: Chat Format
Displays the current date.
Including the Faerun month name and year.
Permanently deletes the current character.
Use: delete_character (twice)
Using -delete_character triggers the Epic Sacrifice.
Changes your characters' description
- -description First Paragraph of Character Description.
- -description + Next Paragraph of Character Description.
- -description +np Same as Above.
- -description +nl New Line in the Same Paragraph.
- -description +ap More Text in the Same Line - remember to leave a space in the end if you are going to keep writing in the same line, or what you append next will not haveaspacewhereyouleftoff.
Using the first command will replace the current description with whatever you write. Adding the plus and any variant will add to the current description.
One of the best ways to write your description is to do so carefully in a notepad. When you are done, use the first two commands accordingly and paste each paragraph of the description, one at the time. It takes time, but that means you get to carefully proofread your description and leave it typo-clean.
To view the change yourself, do the following:
- Put the "Examine" option in a Quickslot.
- Click on this quickslot and click on your own character.
For long or complex descriptions with line breaks/carriage returns, consult this guide.
Informs of evil nearby. For paladins and Harper Paragons only.
Using this ability costs 10% of piety and 100 experience points.
All evil characters near the paladin make a Will save against a DC of 11 + paladin's wisdom modifier + 2 for each Divination spell focus the paladin has. If any evil characters fail, the paladin is informed that there is evil nearby.
Conceals character's identity, taking a new name.
Use: -disguise [Fake Name]
Use again to remove the disguise.
More information in the Disguise article.
Removes one or all spells that you have cast on yourself or other player characters.
- -dispel [spell]
Useful for getting rid of unwanted buffs.
Dispels any spell effects that players character have cast on themselves, including potion effects and summons. To dispel spells that you cast on another PC, send them -dispel as a tell. There is currently no way to automatically dispel wards that another PC has cast on you.
You can also dispel specific spells by determining the variable. For example, you can remove barskin with -dispel bar. For specifics, type -dispel ?.
Perform visual emotes.
- -emote [emote]
The current list of emotes includes: Bow, Cast (uses last casted spell's VFX), Cheer, Conjure (uses last casted spell's VFX), Crouch, Dance, Kneel, Laugh, Leave, Lie, Fall, Read, Scoff, Sit, Threaten, Tremble, Wave, Worship.
The command can be use directly, instead of writing -emote [emote].
These emotes, in contrast of the ones from the radial menu, have a far longer duration.
Change characters used to define emotes.
Use: -emote_style [number]
Variants are 0 and 1.
- Style "0" is Standard. Emotes and translation omissions are used with emotes and brackets.
- IE Draconic: Wait there, brother [Tralarrae] *he gestures with a low hand*.
- Is translated: Itheik Mobi, isthasy Tralarrae *he gestures with a low hand*.
- Style "1" is Novel. Emotes are defined by the lack of special characters, and translation omissions are used with brackets.
- IE Draconic: "Wait there, brother [Tralarrae]" he gestures with a low hand.
- Is translated: "Itheik Mobi, Isthasy Tralarrae" he gestures with a low hand.
Manages your faction memberships.
Allows player to manage their faction memberships, create new factions, and send/review faction messages.
-faction is OOC communication device in game. By using it, you can read OOC messages left by others there. Only members of this -faction and DMs can see those messages. Those messages self-destruct in 1 month.
There is only 1 leader for each -faction, but leader can assign multiple recruiters, and multiple people that can use -faction to send messages. Anyone can create new faction by using the -faction command and following the dialogues with its console.
You can be member of multiple -factions.
Each member of -faction have a certain rank.
- Rank 0 means you can read messages.
- Rank 1 means you can additionally send messages.
- Rank 2 means you can additionally recruit new members.
- Rank 3 is the faction owner, who can also promote members.
Faction owner have access to all functions of faction:
- Change Member Rank
- Add Member
- Remove Member
- Send Message
- Remove Message
- View All Messages
- Disband Faction
Limits the random factor of the Wild Surges. For wild mages only.
Use: -fate [number].
Teleports NPC companions to the PC. For debugging purposes only.
NPC companions entails such things as familiars, summons and henchmen, dominated creatures, and EDK.
This command is intended to be used when a companion is stuck beyond a transition or gets bugged somehow. It is not for dropping surprise dragons onto other characters in PvP or having it skip over traps.
Your character starts following the nearest member of your party.
Use: -follow ["character name"]
Works through transitions, but not server jump.
The target character must be in line of sight to start following.
Creates a forum account and sets up the password.
Use: -forum_password ["password"]
Your ingame ID (not your character's name) will be used to name your account.
Use again to change password.
Diverts enemy attention from allied character onto yourself.
Use: -guard ["character name"]
- Makes your character protect another character, as long as the guarded character is within melee range of the guard. When active, any enemies that choose to attack the guarded character will instead attack the guard. This has no effect on PvP, because it only affects the AI's behavior.
- Note that -guard will not function if the character using it is already being guarded by another.
- The Guard target can be changed by guarding a different character or cancelled by guarding your own.
- Guard does not block Attacks of Opportunity (AoO). The guarded character should therefore refrain from doing any of the following:
Toggles hood on and off.
Use: -hood [number]
Human and half-elf female characters can use -hood 1 to equip an alternative maskless hood. Most races have at least one hood available (elves, gnomes), though a few others (gnolls, male dwarves, kobolds) don't.
Hostiles characters in a specified range.
Use: -hostile [number]
The number will define how large is the area of PCs hostiled around your character in yards. If no distance is defined, then all the PCs in the area will be hostiled.
Reveals information from special elements.
- Can be used on bloodstains (where a character died) and fixture remains to obtain more information.
- Can be used to interrogate NPCs.
- Uses Lore and Search on tandem. A high score of both is required to retrieve all the information possible.
- In the case of fixture remains, 1/3 of the crafter skill in the trade is added to the investigation score.
- Tiers of information are races involved, kind of damage dealt as killing blow, character class - if any is applicable.
- Bloodstains can be removed with Cleaning Implements.
Shows all the languages and their learning progress.
Loads saved outfit.
- -loadoutfit [outfit_name] - to load an outfit
- -saveoutfit [outfit_name] - to save an outfit.
- -saveoutfit -r [outfit_name] to replace a saved outfit with the same name.
- -saveoutfit -d [outfit_name] to delete a saved outfit.
Saving an outfit (using the command -saveoutfit) will record the current appearance of your armor/clothing, cloak, helmet, weapon and shield. Loading will replace the current look of the gear you have equipped at the moment with the saved configuration.
The saved outfit will be stored virtually, and it doesn't matter if you drop or change the appearance of the gear that you used originally. It will even work with different items as long as they belong to the same category (a heavy armor will be replaced with the saved configuration of any other heavy armor, but it will never take the appearance of a chainmail armor or clothing, and a longbow will not be replaced with the appearance of a shortbow).
This is a particularly useful tool for characters who specialize in the use of -disguise.
You can have up to 5 different saved configurations.
Unstucks your character, for debugging purposes only.
- Using it will move PC to the nearest waypoint, which should in all cases be somewhere character can get out from. Note that Mithreas also updated all jail cells in the module to contain a waypoint, thus preventing people exploiting their way out of jail. Developers also log use of this feature and will smack abusers liberally with the ban stick.
Prompts up a window with information about Arelith-specfic changes and additions.
Use: -manual [manual]
If you write -manual without defining any topic, then you will see the list of available topics.
Includes information about races, classes, specific mechanics, such as languages, and others.
Changes your name (DM maintenance room only)
Use: -name [New Name]
Moves a fixture by coordinates.
Use: -move_fixture [X-Number] [Y-Number]
You must be within 4 yards of the fixture you desire to move. X and Y are defined by coordinates, where X is west-east and Y is north-south. Use negative values to move them in the opposite direction!
Note that you cannot put fixtures where you are exactly standing, or move them into walls or out of bounds.
Toggles Tells availability on and off
-notells opens a menu that allows players to control who they will receive Tells from. Optionally, a player can turn off Tells for everyone. If someone tries to send a player a Tell while they are blocked, they will receive a message telling them that the recipient has chosen not to receive Tells. If a player sends someone a Tell who cannot reply to them, then the player will get a warning reminding them of the block (but the Tell will go through).
DMs can always send you Tells, even if you have -notells on.
Places a nearby fixture in your inventory.
- -pickup_fixture ["fixture_name"]
This allows you to pick up fixtures without dialogue options. If you don't input any name when using this command, then your character will grab the nearest fixture. Useful if the fixture bugs out of reach.
Shows currently online players on both servers.
The information will be displayed in the combat log.
Adopts alternate form.
- Used by Totem Druids to transform into their animal form, PC Dragons to tranform into their dragon form, and werewolves to revert to their human form.
Bear in mind that -polymorph has a 90 seconds cooldown timer before it can be used again, normally.
Change your portrait (DM maintenance room only)
Use: -portrait [Portrait_file_name]
Getting the portrait file name
You can use Arelith's portrait page, or get it yourself from the files.
Getting it from the files can be a little tricky, but it's not with these simple steps:
- Download the NWN explorer tool
- Start the program from nwnexplorer
- Open NWN Main Data
- Go down and open Data\textures_02.bif
- Go down and open Images, Portrait
- Browse at your leisure!
- Once you have found the portrait you want, take note down the name without the last part after the underscore
- As example, if you want to use Po_penguin_h.tga, just take Po_penguin_
You can also use this command to change to a custom portrait. Those who don't have the custom portrait downloaded will see you with the generic hooded female or male portrait.
Request divine aid.
Invokes intervention from your Deity. It costs piety, and experience if the character is in combat.
Send a magical image of yourself with a message to target character OR create a copy of yourself. For epic illusionists only.
Use: -project_image ["character's name"] Then: [Message]
You may write the name of the character completely, use the command in a tell, or write the start of the name, but be warned; if there are several characters which name starts with whatever you write, you may end up messaging the wrong character.
When you send the image to another character, it behave pretty much like a speedy: Appear, speak the message and vanish.
If you are on another server at the time, the message will come through, but will be a ball of light instead of your character's image.
If you don't input any target character - or message - then you will create a copy of yourself. The copy can fight, but it cannot cast spells, it will last 1 hour per caster level, and it will have a copy of all your gear. On top of that, you can speak through the copy using the -a command.
Changes chat format.
Use: -prefix_mode [number]
See: Chat Format
Rotates a fixture.
- -rotate_fixture [grades]
- -rotate_fixture [cardinal direction]
The fixture must be the closest within 4 yards to the character.
You can rotate it by grades, from 25 to 360, or by basic cardinal direction, that being north, east, south, west. Negative numbers can be used.
Creates an area where death cannot exist for a brief time. For epic Healers only.
Respite creates a 4.0m area of effect on the ground that lasts for 9 seconds. All creatures (including enemies) within the area of effect become immune to all forms of crowd control (except Timestop) and cannot be reduced to less than one hit point. On expiration of the zone, all allies within the area of effect are healed for 150 hit points.
Reveals your sneaking character for the specified PC.
Use: -reveal ["character name"]
Using this command will show your sneaking character to whoever you define, as if they had succeeded a spotting check. Mind that if you break line of sight you will disappear for them again.
Toggles visibility of your sneaking character for your party.
Use again to toggle off.
Useful for adventuring, as the rest of the party members will be able to see you even if you aren't in their line of sight, for better positioning of stealth characters when tackling enemies.
Note that the toggle will persist through resets.
Saves your character and location manually.
Useful when player have just gained something they don't want to risk losing. Characters will also be saved regularly as they travel around the world, and will be saved automatically on logout or when the server resets (though not if the server crashes). Character are not saved when they stay for extended time in the same area and don't transition.
This command saves both your character file (xp/inventory) and your location. Use it whenever you withdraw gold from the bank or take valuable items out of a chest!
Saves current appearance of equipment.
Use: -saveoutfit [outfit_name]
Read -loadoutfit above for more information!
Magically spy a character in the server. For epic diviners only.
Use: -scry ["character name"]
You may write the name of the character completely, use the command in a tell, or write the start of the name, but be warned; if there are several characters which name starts with whatever you write, you may end up Scrying on the wrong character.
Characters with Epic Spell Focus in Divination can scry on other characters. Scrying works as a cutscene, showing the caster the target's current surroundings. (True Seeing won't show the scrier. Note that using any OOC methods to identify a scrier is considered metagaming.)
It is possible to protect yourself against scrying; for details you will have to find out in game!
Scrying works even if a character is exiled from a settlement.
- "-scry beats -disguise - if you're being scried on, the scrier knows who you are at that point in time.
- they can't automatically recognize you on a different occasion
- being able to use -scry doesn't mean you automatically see through disguises when you're not scrying
- you can't automatically see through the disguises of anyone else you happen to see while scrying, only the person who you're actively scrying on." Mithreas
The XP penalty for having a higher level character around will fire when the scrying is active, as the game counts the scrier as being present. This functions in the same way as having a high-level character in stealth nearby.
Regarding when the scrier shows as visible, OR they suddenly are teleported there, they are considered present and detectable IG:
- I cannot answer whether it's a bug or not, but it's 100% IC either way. Scrying has risks, this is (apparently!) one of them.
Change character voiceset (DM Maintenance room only)
Use: -soundset [voiceset ID number]
The ID number you can get in the Soundset article.
Since you can't hear the voiceset straight from the file, it is advised to check it beforehand in the game in the process of creating a new character. If you wish to see/hear all the available options in NWN, you can unlock the files downloading the Portrait and Soundset Unlocker from the Neverwinter Vault and going through the process of creating a new character.
Selects summoning stream.
- -stream [stream]
The former option opens a chat window with your available streams options. The latter may be used to directly select the stream without the chat prompt. The current options are: -ddef (default dragon), -sil (silver dragon), -pri (prismatic dragon), -red (red dragon), -dra (dracolich), -edef (default elemental), -air (air elemental), -ear- (earh elemental), -fir (fire elemental), -wat (water elemental), -odef (default outsider), -cel (celestial), -sla (slaadi), -dev (devil), -yug (yugoloth), -dem (demon), -mum (mummy), -vamp (vampire).
For more information, read the Summoning Changes article.
Enables non-lethal combat with certain weapons.
Use: -subdual Using it again to disable. A floaty text will inform you of your current state whenever you switch.
A full explanation can be found here.
Guarantees Wild Surge for the next casting. For Wild Mages only.
After using, the character will perform a casting animation. Some feedback reporting that the surge is active will be displayed in the combat log.
More information in the Wild Mage article.
Teleports to a known portal. For epic transmuters only.
Check what creature spawns in the area and current population levels. Only rangers and a few subraces can -track.
Higher ranger/racial level increases the information gathered.
See also: Balance
Sets two-handed melee mode.
You can toggle this command to activate the two-handed mode when you aren't holding anything in your left hand. When you are two-handing a weapon you receive half of your STR modifier as extra damage.
Large races (even during polymorph) may employ -twohand with large weapons to gain +2 AB and the STR bonus damage. The Bastard Sword can be -twohand'ed by all races that would normally hold it in one hand, but does not receive the +2 AB. The Dwarven Waraxe can only be -twohand'ed by the dwarven races, but they don't receive the +2 AB either.
Toggles resistance to being tied after subdued.
Using it again to disable. A floaty text will inform you of your current state whenever you switch. For more information, read subdual.
Shows Arelith's update changelog.
Limits movement speed.
-naturalwalk means that whenever you activate Detection or Stealth, your character will move at normal walking speed, negating all class and magic speed bonus.
-alwayswalk means that the character will move at their normal walking speed (with all usual speed bonus) without activating either Detection or Stealth. Activating one of either will not slow the character further. Both systems may be combined and toggled as desired.
Invokes a protective trap-like sigil at your feet. For epic abjurers only.
"It holds multiple enemies in place for one round within a set radius around the caster, unless they pass a will save. This ward lasts for a long time, so it can buy a fleeing caster valuable time."
Warding wards off an area from hostiles:
- It damages people regardless of the save
- If they don't save, they get paralyzed
Prevents teleportation into or out of the current map for the duration of the spell. For epic abjurers only.
Use: -ward teleport
-ward teleport closes off the current area when it comes to teleportation. No one can -teleport, use a planar portal, or use a portal lens to enter or leave the area, and no one can -yoink anyone to or from the area until the spell fades.
Note that -ward teleport uses a space, instead of an underscore.
Defines energy type used for the Eldritch Blast of the Warlocks, and also sets the visual effect
- -warlock [energy]
- -warlock [energy] -glow
- -warlock -r
Note that you need to have the energy type unlocked before you can use it. Some examples of energy you can use are magic, cold, positive, electric.
Adding the parameter -glow will activate the warlock VFX according to the selected effect. -r will disable it. This saves the need to blast something and dispel to activate or deactivate the effects.
Using -warlock ? will allow you to see the full list in-game.
Teleports character in the server to the caster. Epic conjurers only.
Use: -yoink ["character name"]
When attempting to yoink a character, a summoning animation will trigger, and the target character will receive a prompt informing them that somebody is trying to yoink them, which they may accept or refuse.
You may write the name of the character completely, use the command in a tell, or write the start of the name, but be warned; if there are several characters which name starts with whatever you write, you may end up Yoinking the wrong character.
Mithreas: "Areas where you can't use portal lenses already prevent conjurers from yoinking people away - this includes Death."
-yoink can be laggy and not work right away when used, also -yoink does not activate on target character if the target character is in use by another script, such as when sitting on a chair or crafting.
There is also a known bug where if the person refuses the -yoink by simply hitting the escape key rather than selecting 'No', then the caster will be unable to use that spell until a reset. Please always use the menu option out of courtesy.