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Chosen Deity

One of the few items given to your character upon creation is the Arelith Book of Deities, which will allow you to select a main patron to serve.

Non-religious characters can worship any deity, regardless of alignment and race. You can have a chaotic-evil rogue drow worship Tyr just because he secretly hates Lolth so much.

Druids and Rangers are not required to select a nature-aspect deity, but are unable to cast all Druid or some Ranger spells if they do not.

All Divine Classes (Clerics, Paladins, Rangers, Druids and Blackguards) must be one of the cleric alignments of that deity. Cleric alignments usually include those alignments one step away from the deity's alignment. In addition, these classes can only select non-specified race deities or deities that belong to the character's race. Half-orcs can worship deities of both orc and human pantheons. Half-elves can worship deities of both human and elf pantheons. Note that these restrictions apply to Blackguards, Rangers and Paladins even if they are not of a high enough level to cast any divine spells.

Notable exceptions: Paladins can select Sune or Corellon Larethian as their patron deity; if a character has a paladin level in these two gods, they may then take cleric levels in them as well, despite being outside their normal alignment restrictions. Gift of Unique Favor allows a religious classed PC to ignore race restrictions.

If a non-religious character which does not fit the alignment and/or racial restrictions takes a level in a religious class (i.e. one which gives divine spells), the deity will abandon the PC. Unlike a PC choosing to change religion, this abandonment does not cost the character 500 XP.

The subcategories found here list of all Arelith Gods will allow you to see all Deities available to character of certain alignment.


It is recommended for clerics to choose domains listed with their Deity or those that are close to their dogma. The selection of domains is not mechanically enforced in any way. Use your better judgment and common sense.

Domain Changes

Death: Harm and all the Inflict Wound spells will be casted as an empowered spell.

Healing: Healing Circle is now affected by the domain, and like the rest of the healing spells, will be casted as an empowered spell.

  • Empowered spells from domain can be double empowered through metamagic.


Each deity has a single aspect. The aspect determines what actions/behaviors a character can perform to raise their piety and the benefit.

Aspect Name Action Benefit
War and Destruction Killing things God raise
Hearth and Home Healing. Using healing kits will not raise your character's piety. God raise
Knowledge and Invention Crafting Failed crafting attempt succeeds.
Trickery and Deceit Using -disguise Pass a failed disguise check
Nature Tending to bushes/mushrooms. Clerics, rangers, and druids only. God raise
Magic Spellcasting Failed enchantment might succeed


Each character maintains and manages his/her own piety. Piety drops by 0.1% every IG hour.

Raising Piety

1) Performing actions depending on the character's deity's aspect, see the table above.

2) Sacrificing gold at an altar.

3) Praying at an altar. Twice as fast if the altar has been consecrated to a deity of the same race or aspect of yours. Three times as fast if the altar is consecrated to a deity of the same race AND aspect. Four times as fast if the altar is consecrated to the same deity as the character's.

4) Cleric-led ceremonies. Performed at an altar. Faster then praying alone. A cleric goes up at the accumulated rate of his flock + his own rate.

Using Piety

1) Consecrating altars - cost 20% piety. Clerics only.

2) Desecrating altars - cost 5% piety. Clerics only. Desecrating an altar makes it useless but does not allow it to be consecrated to a different deity.

3) Spells: Circle 7 Cleric/Druid spells cost 1% piety. Circle 8 Cleric/Druid spells cost 2% piety. Circle 9 Cleric/Druid spells cost 3% piety. Commands gained through Epic Spell Focuses cost 5% piety.

4) Feats: Divine Might and Divine shield cost 1% piety.

5) There is a piety cost when the benefits of your aspect activate.

6) *prays*

Available Deities

Arelith Gods are listed on this page.


  • If your god isn't listed, choose a substitute.
  • If your god is listed, choose them. No substitutes.

Though - you're allowed to respect multiple gods. You can RP being a faithful Oghmyte while serving Mystra so long as you also RP serving Mystra at least as much.

Tips for selecting substitute deity Here are few things to consider when selecting substitute deity to mechanically represent god that character worships: Look for a deity that has:

  • Same or similar alignment. To see all Deities available to character of certain alignment, click on the subcategories for each alignment listed here.
  • Same or similar allowed alignment for their clerics and worshipers
  • Same or similar allowed domains
  • Same or similar dogma
  • Superiors of worshiped god (for example: head of racial pantheon)

Following links below lead to lists of mechanically supported Gods on Arelith server that are listed the same way as in game Book of Deities.

Greater Deities
Intermediate Deities
Lesser Deities
Planar powers
Setting-specific deities

(Details about all Gods can be currently found from forums or Forgotten Realms' Wikia)

Other Deities

There are other Gods in Forgotten Realms that are not selectable mechanically on Arelith, but whose worship can be roleplayed.

External links

Note that many resources on internet can be from D&D 4th edition or AD&D. Not all information from them would be valid on Arelith! (Including the information from links below that date to year 1372 DR and after.)