Greater deity table

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Greater Deities | Intermediate Deities | Lesser Deities | Demigods | Player-Created Deities


Deity Name Alignment Portfolio Worshipers Domains Cleric Alignments** Aspects
Akadi Elemental air, movement, speed, flying creatures Animal breeders, elemental archons (air), rangers, rogues, sailors Air, Illusion*, Travel, Trickery Nature, Trickery & Deceit
Bane Strife, hatred, tyranny, fear Conquerors, evil fighters and monks, tyrants, wizards Destruction, Evil, Hatred*, Law*, Tyranny*
Chauntea Agriculture, plants cultivated by humans, farmers, gardeners, summer Worhipers: Peasants and indentured servants, druids, farmers, gardeners Animal, Earth, Good, Plant, Protection, Water
Corellon Larethian Magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors Arcane archers, artisans, artists, bards, fighters, good leaders, rangers, poets, sorcerers, warriors, wizards. Chaos*, Elf*, Good, Magic, Protection, War
Cyric Murder, lies, intrigue, deception, illusion Former worshipers of Bane, Bhaal, and Myrkul, power-hungry (primarily young) humans Chaos*, Destruction, Evil, Illusion*, Trickery
Garl Glittergold Protection, humor, trickery, gemcutting, smithing Gnomes Craft*, Gnome*, Good, Law*, Protection, Trickery
Grumbar Elemental earth, solidity, changelessness, oaths Elemental archons (earth), fighters, monks, rangers Cavern*, Earth, Metal*, Time*
Istishia Elemental water, purification Bards, elemental archons (water), sailors, travelers Destruction, Ocean*, Storm*, Travel, Water
Kelemvor Death, the dead The dying, families of the dying, gravediggers, hunters of the undead, morticians, mourners Death, Fate*, Law*, Protection, Travel
Kossuth Elemental fire, purification through fire Druids, elemental archons, fire creatures, Thayans Destruction, Fire, Renewal*, Suffering*
Lathander Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth Aristocrats, artists, athletes, merchants, monks (Sun Soul), the young Good, Nobility*, Protection, Renewal*, Strength, Sun
Moradin Dwarves, creation, smithing, protection, metalcraft, stonework Dwarves Craft*, Dwarf*, Earth, Good, Law*, Protection
Mystra Magic, spells, the Weave Elves, half-elves, incantatrixes, mystic wanderers, sorcerers, spelldancers, spellfire channelers, wizards Good, Illusion*, Knowledge, Magic, Rune*, Spell*
Oghma bards, inspiration, invention, knowledge Artists, bards, cartographers, inventors, loremasters, sages, scholars, scribes, wizards Charm*, Knowledge, Luck*, Travel, Trickery
Shar Caverns, dark, dungeons, forgetfulness, loss, night, secrets, the Underdark Anarchists, assassins, avengers, monks (Dark Moon), nihilists, rogues, shadow adepts, shadowdancers Cavern*, Darkness*, Evil, Knowledge
Silvanus Wild nature, druids Druids, woodsmen, wood elves Animal, Plant, Protection, Renewal*, Water
Sune Beauty, love, passion Lovers, artists, half-elves, adventurers Chaos*, Charm*, Good, Protection
Talos Storms, destruction, rebellion, conflagration, earthquakes, vortices Those who fear the destructive power of nature, barbarians, fighters, druids, half-orcs Chaos*, Destruction, Evil, Fire, Storm*
Tempus War, battle, warriors Warriors, fighters, barbarians, rangers, half-orcs Chaos*, Protection, Strength, War
Tyr Justice Paladins, judges, magistrates, lawyers, police, the oppressed Good, Knowledge, Law*, Retribution*, War
Ubtao Creation, jungles, Chult, the Chultans, dinosaurs Adepts, chultans, druids, inhabitants of jungles, rangers Planning*, Plant, Protection, Scaleykind*
Yondalla Protection, fertility Halflings Family*, Good, Halfling*, Law*, Protection


* These domains are not supported by Neverwinter Nights
** All characters must conform to the allowed cleric alignments