Alchemy

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Alchemy
HeaderAlchemy200.png
An alchemy workstation

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[The Astrolabe]

Alchemy is a type of Crafting available on Arelith. Alchemists use resources to create a wide variety of products at an alchemy workstation. These workstations can be found in most cities and settlements or can be created with Carpentry.

Alchemists also create materials needed for most other types of crafting. Fixtures (cross-craft)

Book and Writing Supplies

Name ID DC Craft
Points
Value Materials Product
Printing Ink 615 5 1 50 gold 1 Harnak Seeds
1 Rock Chunk (Iron)
1 Printing Ink
Bulk Printing Ink 1192 5 10 50 gold

10 Harnak Seeds
10 Rock Chunk (Iron)

10 Printing Ink

Essences

Essences are liquids with special magical properties that can be applied on items, especially armors and weapons. There are many types of them prepared by alchemy specialists.

Effects of essences

The protective essences can be applied to armors and any item.

The offensive essences causing a damage are intended for improvement of weapons. Appearance of weapons can be changed with applied essences.

Only a single permanent essence of each type (offensive and protective) can be applied To a single item. When an permanent offensive essence is applied on a weapon then all previous permanent elemental damage will be removed from that weapon (Acid, Cold, Divine, Electrical, Fire, Negative, Positive, and Sonic damage bonuses). This is done to prevent stacking of effects from essences.

  • If you apply a second permanent essence of the same type (offensive/protective), it will replace the effect of the first one, regardless of either essence's power.
  • Other elemental (fire, divine, etc) damage bonuses will be removed when applying an essence, including elemental bonuses originally present on the item. The exception is elemental damage bonuses added by the player through Dweomercrafting. All other elemental damage bonuses will be replaced by the new essence. (Other enchantments such as physical damage (slash, etc) bonuses, keen, enhancement bonuses and weight reductions are not effected by adding an essence.)
  • Specific elemental Damage vs Race is not wiped out applying an essence.


Temporary essences can be added to weapons with permanent essences. They will not remove the effect of the permanent essence and provide additional damage.

  • Note: Damage of matching type does not stack. Example: A Divine Permanent Essence will not stack with a Divine Temporary Essence.

Permanent Essence

Name ID DC Craft
Points
Value Materials Product
Essence (+1d4 Fire Damage, permanent) 580 22 24 3001 gold 2 Fire opal
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Fire Damage, permanent)
Essence (+1d4 Electrical Damage, permanent) 581 22 23 2951 gold 2 Sapphire
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Electrical Damage, permanent)
Essence (+1d4 Divine Damage, permanent) 582 22 23 2901 gold 2 Ruby
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Divine Damage, permanent)
Essence (+1d4 Cold Damage, permanent) 583 22 23 2901 gold 2 Diamond
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Cold Damage, permanent)
Essence (+1d4 Negative Damage, permanent) 584 22 24 3001 gold 2 Garnet
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Negative Damage, permanent)
Essence (+1d4 Positive Damage, permanent) 585 22 24 3001 gold 2 Fire agate
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Positive Damage, permanent)
Essence (+1d4 Acid Damage, permanent) 586 22 22 2851 gold 2 Emerald
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Acid Damage, permanent)
Essence (+1d4 Sonic Damage, permanent) 587 22 24 3001 gold 2 Topaz
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Sonic Damage, permanent)
Essence (+1d4 Poison Damage, permanent) ? 30 60 ? gold 2 Amber
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Poison Damage, permanent)
Essence (+1d4 Entropy Damage, permanent) ? 30 60 ? gold 2 Tourmaline
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Entropy Damage, permanent)
Essence (+1d4 Psychic Damage, permanent) ? 30 60 ? gold 2 Onyx
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Psychic Damage, permanent)
Essence (+4 Fire Damage, permanent) 588 24 64 8001 gold 4 Fire opal
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Fire Damage, permanent)
Essence (+4 Electrical Damage, permanent) 589 24 63 7951 gold 4 Sapphire
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Electrical Damage, permanent)
Essence (+4 Divine Damage, permanent) 590 24 63 7901 gold 4 Ruby
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Divine Damage, permanent)
Essence (+4 Cold Damage, permanent) 591 24 63 7901 gold 4 Diamond
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Cold Damage, permanent)
Essence (+4 Negative Damage, permanent) 592 24 64 8001 gold 4 Garnet
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Negative Damage, permanent)
Essence (+4 Positive Damage, permanent) 593 24 64 8001 gold 4 Fire agate
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Positive Damage, permanent)
Essence (+4 Acid Damage, permanent) 594 24 62 7851 gold 4 Emerald
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Acid Damage, permanent)
Essence (+4 Sonic Damage, permanent) 595 24 64 8001 gold 4 Topaz
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Sonic Damage, permanent)
Essence (+4 Poison Damage, permanent) 1919 40 180 ? gold 4 Amber
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Poison Damage, permanent)
Essence (+4 Entropy Damage, permanent) 1925 40 180 ? gold 4 Tourmaline
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Entropy Damage, permanent)
Essence (+4 Psychic Damage, permanent) 1922 40 180 ? gold 4 Onyx
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Psychic Damage, permanent)
Essence (+1d6 Fire Damage, permanent) 596 23 40 5001 gold 3 Fire opal
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Fire Damage, permanent)
Essence (+1d6 Electrical Damage, permanent) 597 22 35 4451 gold 3 Sapphire
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Electrical Damage, permanent)
Essence (+1d6 Divine Damage, permanent) 598 22 35 4401 gold 3 Ruby
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Divine Damage, permanent)
Essence (+1d6 Cold Damage, permanent) 599 22 35 4401 gold 3 Diamond
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Cold Damage, permanent)
Essence (+1d6 Negative Damage, permanent) 600 23 40 5001 gold 3 Garnet
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Negative Damage, permanent)
Essence (+1d6 Positive Damage, permanent) 601 23 40 5001 gold 3 Fire agate
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Positive Damage, permanent)
Essence (+1d6 Acid Damage, permanent) 602 22 34 4351 gold 3 Emerald
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Acid Damage, permanent)
Essence (+1d6 Sonic Damage, permanent) 603 23 40 5001 gold 3 Topaz
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Sonic Damage, permanent)
Essence (+1d6 Poison Damage, permanent) 1918 35 120 ? gold 3 Amber
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Poison Damage, permanent)
Essence (+1d6 Entropy Damage, permanent) 1924 35 120 ? gold 3 Tourmaline
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Entropy Damage, permanent)
Essence (+1d6 Psychic Damage, permanent) 1921 35 120 ? gold 3 Onyx
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Psychic Damage, permanent)

Temporary Essence

Name ID DC Craft
Points
Value Materials Product
Essence (+1d4 Positive Energy Damage, temporary) 914 12 24 3010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Fire agate
10 Essence (+1d4 Positive Damage, temporary)
Essence (+1d4 Negative Energy Damage, temporary) 915 12 24 3010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Garnet
10 Essence (+1d4 Negative Damage, temporary)
Essence (+1d4 Electrical Energy Damage, temporary) 916 12 23 2960 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Alexandrite
10 Essence (+1d4 Electrical Damage, temporary)
Essence (+1d4 Divine Energy Damage, temporary) 917 12 23 2910 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Aventurine
10 Essence (+1d4 Divine Damage, temporary)
Essence (+1d4 Cold Energy Damage, temporary) 918 12 23 2910 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Phenalope
10 Essence (+1d4 Cold Damage, temporary)
Essence (+1d4 Acid Energy Damage, temporary) 919 12 22 2860 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Malachite
10 Essence (+1d4 Acid Damage, temporary)
Essence (+1d4 Fire Energy Damage, temporary) 920 12 24 3010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Flourspar
10 Essence (+1d4 Fire Damage, temporary)
Essence (+1d4 Sonic Energy Damage, temporary) 921 12 24 3010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Amethyst
10 Essence (+1d4 Sonic Damage, temporary)
Essence (+1d6 Positive Energy Damage, temporary) 930 23 40 5010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Fire agate
10 Essence (+1d6 Positive Damage, temporary)
Essence (+1d6 Negative Energy Damage, temporary) 931 23 40 5010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Garnet
10 Essence (+1d6 Negative Damage, temporary)
Essence (+1d6 Electrical Energy Damage, temporary) 932 22 35 4460 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Alexandrite
10 Essence (+1d6 Electrical Damage, temporary)
Essence (+1d6 Divine Energy Damage, temporary) 933 22 35 5010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Aventurine
10 Essence (+1d6 Divine Damage, temporary)
Essence (+1d6 Cold Energy Damage, temporary) 934 22 35 4410 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Phenalope
10 Essence (+1d6 Cold Damage, temporary)
Essence (+1d6 Acid Energy Damage, temporary) 935 22 34 4360 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Malachite
10 Essence (+1d6 Acid Damage, temporary)
Essence (+1d6 Fire Energy Damage, temporary) 936 23 40 5010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Fluorspar
10 Essence (+1d6 Fire Damage, temporary)
Essence (+1d6 Sonic Energy Damage, temporary) 1159 23 40 5010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot (Lead)
5 Amethyst
10 Essence (+1d6 Sonic Damage, temporary)

Defensive Essence

Name ID DC Craft
Points
Value Materials Product
Essence (5/- Fire Damage Resistance, permanent) 606 20 10 1251 gold 2 Fire opal
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Fire Damage Resistance, permanent)
Essence (5/- Electrical Damage Resistance, permanent) 607 20 8 1201 gold 2 Sapphire
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Electrical Damage Resistance, permanent)
Essence (5/- Divine Damage Resistance, permanent) 608 20 9 1151 gold 2 Ruby
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Divine Damage Resistance, permanent)
Essence (5/- Cold Damage Resistance, permanent) 609 20 9 1151 gold 2 Diamond
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Cold Damage Resistance, permanent)
Essence (5/- Negative Damage Resistance, permanent) 610 20 10 1251 gold 2 Garnet
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Negative Damage Resistance, permanent)
Essence (5/- Positive Damage Resistance, permanent) 611 20 10 1251 gold 2 Fire agate
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Positive Damage Resistance, permanent)
Essence (5/- Acid Damage Resistance, permanent) 612 20 8 1101 gold 2 Emerald
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Acid Damage Resistance, permanent)
Essence (5/- Sonic Damage Resistance, permanent) 613 20 10 1251 gold 2 Topaz
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Sonic Damage Resistance, permanent)
Essence (5/- Entropy Damage Resistance, permanent) 1771 20 30 1101 gold 2 Tourmaline
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Entropy Damage Resistance, permanent)
Essence (5/- Psychic Damage Resistance, permanent) 1772 20 30 1101 gold 2 Onyx
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Psychic Damage Resistance, permanent)
Essence (5/- Poison Damage Resistance, permanent) 1773 20 30 1101 gold 2 Amber
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Poison Damage Resistance, permanent)

Fixture

Name ID DC Craft
Points
Value Materials Craft Image Interactive Classification



Brain in a Jar 1929 21 10 ? gold 1 Alchemistic Catalyst (Standard)
1 Fixture: Science Tube
3 Blood of a Magic Creature
1 Animal meat (Medium)
Alchemy Brain in a Jar.jpg No Decorative (Arcane)
Crystal Ball 623 21 12 1500 gold 1 Gem Dust (Diamond)
1 Alchemistic catalyst (Greater)
4 Glass
5 Alchemistic (618) Spell Components
1 Ingot (Steel)
Alchemy
Crystal Ball
No Decorative (Arcane)
Crystal Ball (Small) ? 19 10 ? gold 1 Alchemistic Catalyst (Standard)
3 Glass
2 Ingot (Silver)
Alchemy Crystal Ball (Small).jpg No Decorative (Arcane)
Faerie Fire Bowl 1538 24 32 2250 gold 1 Alchemistic catalyst (Standard)
3 Obsidian
2 Ingot (Steel)
Alchemy
UD-Race Craftable Only
Faerie Fire Bowl.jpg No Decorative (Arcane)
Potion Rack 1930 15 5 ? gold 1 Hardening Finish
4 Glass Bottle
3 Hardwood
Alchemy Potion Rack.jpg No Decorative (Arcane)
Ritual Circle (Small) 620 9 1 150 gold 1 Gem Dust (Ruby)
5 Alchemistic (618) Spell Components
2 Blood of a Magic Creature
1 Dragon's Blood
Alchemy A small circle with a compact rune pattern. No Decorative (Arcane)
Ritual Circle (Large) 621 9 1 150 gold 1 Gem Dust (Ruby)
5 Alchemistic (618) Spell Components
2 Blood of a Magic Creature
1 Dragon Blood
Alchemy A large circle with a rune outline. No Decorative (Arcane)
Science Tube
Animates on [Use Object] to show bubbles.
622 21 16 150 gold 1 Mojo
2 Ingot (Steel)
10 Water
8 Glass
5 Alchemistic (618) Spell Components
Alchemy
Science tube

Science tube with animated bubbles
Yes Decorative (Arcane)
Tube Rack 1931 15 5 ? gold 1 Hardening Finish
4 Glass Vial
3 Hardwood
Alchemy Tube Rack.jpg No Decorative (Arcane)
Workstation: Alchemy (Brew Set) 1932 23 20 2000 gold 3 Ingot (Steel)
3 Ingot (Copper)
3 Glass Vial
2 Brass Gear
Alchemy Alchemy (Brew Set).jpg No Decorative (Arcane)


Golem Parts

Name ID DC Craft
Points
Value Materials Product
Golem Heart 616 24 80 10000 gold 1 Diamond
1 Stone to Flesh
1 Flesh to Stone
1 Ingot (Gold)
1 Golem Heart

Grenadelike

Name ID DC Craft
Points
Value Materials Product Properties
Choking Powder 996 14 3 400 gold 1 Mandrake Root
1 Harnak Seeds
1 Malyss Root
10 Choking Powder
Thunderstone 997 14 3 400 gold 1 Granite
1 Gem Dust (Sapphire)
1 Blood of a Magic Creature
10 Thunderstone
Holy Water 998 4 2 300 gold 10 Water
Cleric or Paladin Levels Required
10 Holy Water
Tanglefoot Bag 985 15 5 600 gold 1 Alchemic Catalyst (Lesser)
5 Cloth (Small)
5 Spider Silk
10 Tanglefoot Bag
Acid Flask 986 10 10 200 gold 10 Glass Vial
5 Malachite
10 Acid Flask 1d6+1 Acid throwable
Alchemist's Fire 987 4 10 200 gold 1 Glass
5 Fluorspar
10 Alchemist's Fire
Acid Bomb 988 20 30 15000 gold 5 Flask of Oil
10 Acid Flask
10 Acid Bomb
Fire Bomb 989 20 30 15000 gold 5 Flask of Oil
10 Alchemist's Fire
10 Fire Bomb

Healer's Kits

Note: Healer's Kits can also be made with Herbalism.

Name ID DC Craft
Points
Value Materials Product Properties
Healer's Kit +3 605 16 4 610 gold 1 Alchemistic catalyst (Lesser)
3 Cloth (Large)
10 Healer's Kit +3 Weight: 0.5 lbs

Materials

Name ID DC Craft
Points
Value Materials Product
Vial of Preserved Blood 946 2 1 1 gold 1 Alchemistic Catalyst (Lesser)
1 Animal Blood
1 Glass Bottle
1 Vial of Preserved Blood
Emulsified Oil 1009 16 20 501 gold 4 Harnak Seeds
2 Charcoal
1 Rock Chunk (Iron)
1 Small Seed Balm
1 Emulsified Oil
Alchemistic Catalyst (Lesser) 561 19 8 1000 gold 1 Blood of a Magic Creature
1 Ingot (Copper)
1 Glass Bottle
1 Alchemistic Catalyst (Lesser)
Spell Components 618 19 8 1000 gold 1 Glass
1 Greenstone
1 Spell Components
Alchemistic Catalyst (Standard) 562 22 40 5000 gold 1 Blood of a Magic Creature
1 Ingot (Silver)
1 Glass bottle
1 Alchemistic Catalyst (Standard)
Alchemistic Catalyst (Greater) 563 24 80 10000 gold 1 Blood of a Magic Creature
1 Ingot (Gold)
1 Glass bottle
1 Alchemistic Catalyst (Greater)
Eggs to Blood A 1865 4 2 5 gold 1 Alchemistic Catalyst (Lesser)
20 Egg
1 Animal Meat (Small
15 Animal Blood
Eggs to Blood B 1864 4 2 5 gold 1 Alchemistic Catalyst (Lesser)
20 Speckled Egg
1 Animal Meat (Small
15 Animal Blood
Wax 1747 5 10 4 gold 1 Alchemistic Catalyst (Lesser)
1 Flask of Oil
4 Wax
1 Alchemistic Catalyst (Lesser)
Bulk Wax ? 5 90 ? gold 1 Alchemistic Catalyst (Lesser)
10 Flask of Oil
40 Wax
1 Alchemistic Catalyst (Lesser)
Cheese 1808 9 7 24 gold 1 Alchemistic Catalyst (Lesser)
2 Salt
10 Milk
10 Cheese
1 Alchemistic Catalyst (Lesser)
Bulk Spell Components 1106 19 80 10000 gold 10 Glass
10 Greenstone
10 Spell Components
Flawed Chardalyn Stone 1116 20 10 30000 gold 1 Alchemistic Catalyst (Lesser)
1 Chardalyn Stone
3 Flawed Chardalyn Stone
Impure Shard of Zardazik 1114 20 10 30000 gold 1 Alchemistic Catalyst (Lesser)
1 Chunk of Zardazik
3 Impure Shard of Zardazik
Sample Djinn Uther 1120 20 10 30000 gold 1 Alchemistic Catalyst (Lesser)
1 Flask of Djinn Uther
3 Sample Djinn Uther
Rough Fragments Theurglass 1122 20 10 30000 gold 1 Alchemistic Catalyst (Lesser)
1 Fragments of Theurglass
3 Rough Fragments of Theurglass
Sample of Blueleaf Extract 1117 20 10 30273 gold 1 Alchemistic Catalyst (Lesser)
1 Vial of Blueleaf Extract
3 Sample of Blueleaf Extract
Hardening Finish 1011 25 40 5001 gold 1 Rock Chunk (Arjale)
1 Rock Chunk (Mithral)
1 Hardwood Resins
1 Pine Tar
1 Hardening Finish
Abeyant Template
Base Runic material
952 30 60 7510 gold 1 Euklian Clay
5 Dragon Blood
1 Abeyant Template
Chardalyn Stone 1115 30 25 60000 gold 1 Alchemistic Catalyst (Standard)
1 Perfect Chardalyn Stone
3 Chardalyn Stone
Flask of Djinn Uther 1119 30 20 60000 gold 1 Alchemistic Catalyst (Standard)
1 Bottle of Djinn Uther
3 Flask of Djinn Uther
Chunk of Zardazik 1113 30 25 60003 gold 1 Alchemistic Catalyst (Standard)
1 Pure Chunk of Zardazik
3 Chunk of Zardazik
Fragments of Theurglass 1121 30 20 60123 gold 1 Alchemistic Catalyst (Standard)
1 Intact Theurglass
3 Fragments of Theurglass
Vial of Blueleaf Extract 1118 30 20 60123 gold 1 Alchemistic Catalyst (Standard)
1 Bottle of Blueleaf Extract
3 Vial of Blueleaf Extract
Dragon Oil 1015 35 80 10001 gold 1 Dragonhide
5 Flask of Oil
1 Dragon Blood
1 Dragon Oil
Ashwood Stabilizer 1013 35 50 20001 gold 2 Charcoal
1 Rock Chunk (Adamantine)
1 Natural Gums
1 Pine Tar
1 Ashwood Stabilizer

Miscellaneous Small

Name ID DC Craft
Points
Value Materials Product
Gonne Explosive Slug 619 21 12 1500 gold 1 Alchemist's Fire
1 Gem Dust (Alexandrite)
1 Ingot (Iron)
3 Gonne Explosive Slugs

Mundane Consumeables

Name ID DC Craft
Points
Value Materials Product Properties
Dust of Disappearance 843 22 60 5000 gold 10 Cloth (Small)
2 Gem Dust (Aventurine)
2 Gem Dust (Malachite)
2 Gem Dust (Phenalope)
1 Blood of a Magic Creature
10 Dust of Disappearance Single Use: Improved Invisibility (7)
Dust of Darkness 981 23 30 7100 gold 1 Flask of Oil
3 Gem Dust (Fluorspar)
3 Gem Dust (Phenalope)
1 Rock Chunk (Zinc)
10 Dust of Darkness
Powderkeg 604 24 72 9104 gold 1 Essence(+1d4 Fire Damage, temporary)
2 Hardwood
6 Alchemist's fire
1 Torch
1 Powderkeg
Notable Weight: 30.5
Use: Delayed Blast Fireball (13) Single Use
Dust of Appearance 844 15 35 1000 gold 10 Cloth (Small)
2 Coal
2 Gem Dust (Alexandrite)
2 Gem Dust (Fluorspar)
2 Gem Dust (Greenstone)
10 Dust of Appearance Single Use: Invisibility Purge
Explosive Barrel (Acid) 1625 21 50 2500 gold 5 Gem Dust (Malachite)
1 Fixture: Barrel
1 Alchemists Fire
1 Exploding Barrel (Acid) 5d6 Acid Damage in a Huge Radius (6.67m) when damaged.
Explosive Barrel (Cold) 1627 21 50 2500 gold 5 Gem Dust (Phenalope)
1 Fixture: Barrel
1 Alchemists Fire
1 Exploding Barrel (Cold) 5d6 Cold Damage in a Huge Radius (6.67m) when damaged.
Explosive Barrel (Eletrical) 1623 21 50 2500 gold 5 Gem Dust (Alexandrite)
1 Fixture: Barrel
1 Alchemists Fire
1 Exploding Barrel (eletrical) 5d6 Electrical Damage in a Huge Radius (6.67m) when damaged.


Explosive Barrel (Fire) 1624 21 50 2500 gold 5 Gem Dust (Flourspar)
1 Fixture: Barrel
1 Alchemists Fire
1 Exploding Barrel (Fire) 5d6 Fire Damage in a Huge Radius (6.67m) when damaged.
Explosive Barrel (Magic) 1622 21 50 2500 gold 5 Gem Dust (Topaz)
1 Fixture: Barrel
1 Alchemists Fire
1 Exploding Barrel (Magic) 5d6 Magic Damage in a Huge Radius (6.67m) when damaged.
Explosive Barrel (Sonic) 1626 21 50 2500 gold 5 Gem Dust (Amethyst)
1 Fixture: Barrel
1 Alchemists Fire
1 Exploding Barrel (Sonic) 5d6 Sonic Damage in a Huge Radius (6.67m) when damaged.


Poison

Also see the Poison article.

Name ID DC Craft
Points
Value Materials Product
Poison: Arsenic 798 22 32 4024 gold 1 Glass Vial
4 Coal
2 Rock Chunk (Copper)
2 Rock Chunk (Lead)
2 Rock Chunk (Zinc)
8 Poison: Arsenic

Potion

Name ID DC Craft
Points
Value Materials Product Properties
Skleen (Blue) 624 16 10 2400 gold 2 Water
4 Glass Vial
2 Gem Dust (Sapphire)
2 Blood of a Magic Creature
4 Skleen (Blue) Blue Ioun Stone (+2 Wisdom)
Skleen (Deep Red) 625 16 10 2400 gold 2 Water
4 Glass Vial
2 Gem Dust (Garnet)
2 Blood of a Magic Creature
4 Skleen (Red) Deep Red Ioun Stone (+2 Dex)
Skleen (Dusty Rose) 626 16 10 2400 gold 2 Water
4 Glass Vial
2 Gem Dust (Fire Agate)
2 Blood of a Magic Creature
4 Skleen (Dusty Rose) Dusty Rose Ioun Stone (+1 Shield bonus to AC)
Skleen (White) 627 16 10 2400 gold 2 Water
4 Glass Vial
2 Gem Dust (Fluorspar)
2 Blood of a Magic Creature
4 Skleen (White) White Ioun Stone (+2 Strength)
Skleen (Pink-Green) 1156 16 10 2400 gold 2 Water
4 Glass Vial
2 Gem Dust (Topaz)
2 Blood of a Magic Creature
4 Skleen (Pink-Green) Pink-Green Ioun Stone (+2 Charisma)
Skleen (Scarlet Blue) 1155 16 10 2400 gold 2 Water
4 Glass Vial
2 Gem Dust (Amethyst)
2 Blood of a Magic Creature
4 Skleen (Scarlet Blue) Scarlet Blue Ioun Stone (+2 Intelligence)
Skleen (Pink) 1154 18 12 2400 gold 2 Water
4 Glass Vial
2 Gem Dust (Fire Opal)
2 Blood of a Magic Creature
4 Skleen (Pink) Pink Ioun Stone (+2 Constitution)


Potion of Attunement 614 21 16 2000 gold 1 Blood of a Magic Creature
1 Alchemistic Catalyst (Lesser)
1 Mojo
1 Glass Bottle
1 Potion of Attunement Teleport

Siege Projectiles

See Siege Weapons.

Other

Name ID DC Craft
Points
Value Materials Product Properties Img
Bead of Gravity 1988 20 40 10000 Shaped Obsidian (1)
Eagle Feather (1)
Ingot (Mithral) (1)
Sail Fin (1)
1 Bead of Gravity -10lbs pending
Orb of Gravity 1989 30 60 20000 Rough Fragments of Theurglass (1)
Shaped Obsidian (Superior) (1)
Eagle Feather (2)
Ingot (Mithral) (1)
1 Orb of Gravity -50lbs
Sphere of Gravity 1992 40 80 30000 Fragments of Theurglass (1)
Shaped Obsidian (Superior) (2)
Mithral Dust (1)
Eagle Feather (3)
1 Sphere of Gravity -120lbs
Saboteur's Kit 1993 24 60 7516 Ingot (Brass) (1)
Acid Flask (3)
Wax (1)
Quartz Crystal (1)
Dragon Blood (1)
Saboteur's Kit (1) foig foig