Harper scout

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NWN Requirements

  • Alignment: Any non-evil
  • Feats: Alertness, Iron Will
  • Skills: Discipline 4, Lore 6, Persuade 8, Search 4

Token Process

In addition to the mechanical requirements, players will also need DM approval, where only after will they be assimilated into the guild.

To apply for a Prestige Class token, please contact DMs on the forums, via PM to Active DM's.

Please study the Roleplay tips below. Your concept must understand secrecy and display the ability to work with a secret organization, as well as show why the Harpers would be interested at all.

Roleplay

If you want to take the prestige class Harper Scout, and to be counted as a full-fledged Harper for systems purposes you need to get a token from a DM (first meeting the requirements above). However, the Harpers have many allies, and you can play an ally of the Harpers without having the token or taking the class.

You could play a starting character as an agent of the Harpers, although getting in contact with the existing Harpers on Arelith island might take a very long time given their secrecy.

Players on Arelith do not need to fear that the class Harper Scout is metagamed from the playerlist, as the player's build is hidden. The class abilities are also quite subtle, so if you're careful it won't be obvious that you have the class.

The Harper Code

  • Harpers work against villainy and wickedness wherever they find it, but they work ever mindful of the consequences of what they do.
  • All beings should walk free of fear, with the right to live their lives as they wish.
  • The rule of law aids peace and fosters freedom, so long as the laws are just and those who enforce them lenient and understanding.
  • No extreme is good. For freedom to flourish, all must be in balance: the powers of realms, the reaches of the cities and the wilderlands into each other, and the influence of one being over another.
  • Whatever it takes, a Harper will do. Pride never rules the deeds of a true Harper.
  • Freedom is a multiversal right, though Harpers can spare themselves less freedom than those they work to protect when the need presents itself.
  • Harpers police their own. A Harper who hears the call of personal power can no longer hear the sweet song of the harp. A Harper who seizes power, and holds it above all else, is a traitor to the harp. Traitors must die for freedom to live.
  • Without a past, no being can appreciate what they have, and where they may be going.

Arelith Changes

There are five sub-classes of Harper Scout. You can choose one of the non-basic ones by speaking with the secret Harper NPC trainer.

Harper Scouts can vote in every election, even in places where they are not a citizen. The other Harper classes get this ability as well, but only with a full 5 levels in the class. However, no Harper (nobody with the Prestige Class permission token) may stand for election as a settlement leader. If the Harpers wish to rule directly, they will need an ally to stand in their place.

Harpers examining characters will get feedback if the person they are looking at also carries a Harper Pin (the Prestige Class token).

Harper Scout

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 Can use the -track command.
(Harper Scout levels now stack with Rogue in calculating Rogue class bonuses,
with the exception of bonus Sword & Dagger feats.)
+1 Caster Level
Bardic Knowledge
Bonus Feat (Fav Enemy or Curse Song)
6
2nd +1 +0 +3 +3 Skill Focus: Bluff
Deneir's Eye
12
3rd +2 +0 +3 +3 +1 Caster Level
Improved Sneak Attack +1d6
Cat's Grace
18
4th +3 +1 +4 +4 Epic Skill Focus: Bluff
Eagle's Splendor
Liira's Heart
24
5th +3 +1 +4 +4 Improved Sneak Attack +1d6(stacks with 3rd level)
+1 Caster Level
Create Harper Item: Crafting provides an extra potion: Cat's Grace + Invisibility
Eagle's Splendor + Potion of Attunement
Bonus Feat (Fav Enemy or Curse Song)
30

Harper Mage

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 +1 Arcane Caster Level
Bonus Feat (Fav Enemy or Curse Song)
Harper Knowledge
Auto-Quicken Spell I
6
2nd +1 +0 +3 +3 +1 Arcane Caster Level
Skill Focus: Spellcraft
12
3rd +2 +0 +3 +3 +1 Arcane Caster Level
Epic Skill Focus: Concentration
18
4th +3 +1 +4 +4 +1 Arcane Caster Level 24
5th +3 +1 +4 +4 +1 Arcane Caster Level
Eschew Material feat: Does not need to use Spell Components
Bonus Feat (Fav Enemy or Curse Song)
Auto-Quicken Spell II
30

Harper Priest

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 +1 Divine Caster Level (Also applies to Turn Undead DC)
Harper Knowledge
Bonus Feat (Fav Enemy or Curse Song)
Extend Spell
6
2nd +1 +0 +3 +3 +1 Divine Caster Level
+3 DC on Turning
12
3rd +2 +0 +3 +3 +1 Divine Caster Level
Bonus Feat: Planar Turning
18
4th +3 +1 +4 +4 +1 Divine Caster Level
Turn Undead
24
5th +3 +1 +4 +4 +1 Divine Caster Level
The Harper Priest raises piety as if having all 6 Aspects
Bonus Feat (Fav Enemy or Curse Song)
Armor Skin
30

Harper Paragon

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 Can use the -detectevil command
Bonus Feat (Fav Enemy or Curse Song)
+2 Universal Saves
6
2nd +1 +0 +3 +3 +1 Caster Level 12
3rd +2 +0 +3 +3 +2 Universal Saves (stacks) 18
4th +3 +1 +4 +4 +1 Caster Level
Turn Undead
Divine Shield
24
5th +3 +1 +4 +4 +2 Universal Saves (stacks)
Divine Might
Bonus Feat (Fav Enemy or Curse Song)
30

Master Harper

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 +1 Song and Caster Level (as if bard was one level higher)
Harper Knowledge
Bonus Feat (Fav Enemy or Curse Song)
Skill Focus: Perform
6
2nd +1 +0 +3 +3 +1 Song and Caster Level 12
3rd +2 +0 +3 +3 +1 Song and Caster Level
Skill Focus: Lore
18
4th +3 +1 +4 +4 +1 Song and Caster Level
Epic Sklll Focus: Lore
24
5th +3 +1 +4 +4 +1 Song and Caster Level
Can use all Songs infinite times per day
Bonus Feat (Fav Enemy or Curse Song)
Epic Skill Focus: Perform
30

Known bugs

The Harper Paragon can't select Divine Might, Divine Shield or Turn Undead unless they have levels in an existing divine class. This 2da file fixes this, but needs to be saved to your local override folder.

Notes

  • When Harper scout levels are taken after level 20, more feat choices (besides curse song and favored enemy) are available as bonus feats at class levels 1 and 5. The full bonus feat list is: curse song, epic skill focus (all but animal empathy, perform, use magic device), epic will, favored enemy, great charisma, great dexterity, improved combat casting, and lasting inspiration.
  • While curse song is a bonus feat for Harper scouts, a character without bard levels will be unable to make use of it.

External Links

Harpers on FR wiki
Favored enemy on NWNWiki
Information about default NWN class are available on NWNWiki.