Mask

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Master of All Thieves, Lord of Shadows
Anhur | Auril | Azuth | Bahamut | Bahgtru | Baravar Cloakshadow | Bargrivyek | Brandobaris | Deneir | Dugmaren Brightmantle | Eilistraee | Eldath | Fenmarel Mestarine | Gaerdal Ironhand | Geb | Ghaunadaur | Gorm Gulthyn | Hathor | Ilneval | Khurgorbaeyag | Kikanuti | Lliira | Loviatar | Luthic | Malar | Marthammor Duin | Mask | Milil | Oberon | Shargaas | Shaundakul | Talona | Thard Harr | Tiamat | Torm | Vaprak | Verenestra | Vhaeraun | Waukeen | Yurtrus

Power Level: Lesser deity
Symbol: Black velvet mask tinged with red
Alignment: Neutral evil
Portfolio: Shadows, thievery, thieves
Worshipers: Assassins, beggars, criminals, rogues, shades, shadowdancers
Domains: Darkness[1], Evil, Luck[1], Trickery
Arelith worshippers' alignments[2]: LE, NE, CE
Arelith Aspect 1 Arelith Aspect 2
Knowledge & Invention Trickery & Deceit

Clerics of this Deity with over 50% Piety may spend 10% to enter Shadow Doors.

See Also

References

  1. 1.0 1.1 Domain is not supported in Neverwinter Nights
  2. On Arelith, the restriction for D&D clerics also applies to blackguard, paladins, rangers, and divine champions