Note: The Rakshasa race is no longer available! Raksasha could be created in the past but now they can only be played with an major award and the approval of the Admin team
Rakshasas are evil outsiders that are now native to the Material Plane. They are capable of taking any humanoid form. A Rakshasa's true form is that of a powerfully built Human with the head of an animal. They are commonly powerful sorcerers and they disdain physical fighting as ignoble.
Creating a Rakshasa on Arelith
Rakshasas may take the form of any playable humanoid race by using their innate ability and the -polymorph console command.
Note that this is a superficial appearance change, and does not provide the benefits of the race that the Rakshasa is imitating.
- +2 Dex
- +2 Cha
- SR 32
- 5/+2 DR
- +8 Bluff
- Skill Affinity: Listen
- Skill Affinity: Spot
- Height: 6 to 7 feet tall (1,8 - 2,1 m)
- Weight: 250 to 300 pounds (110 - 140 kg)
- Hands: Backward facing
When not shapeshifted, a Rakshasa will appear in its natural animal headed humanoid form.
Upon Character Creation, all characters receive an undroppable item labeled "Innate Ability". Selecting the Rakshasa race will add an unlimited use special ability to this item.
Using the Innate Ability item will open a dialog through which an alternate race can be selected.
Note: Head models are fixed and automatically chosen based on the character's original head. (i.e. A character with Human head model 1 will have Dwarf head model 1 when polymorphed into a Dwarf.)
- As some races have fewer head models than others, male characters may wish to choose from the first 13 heads, and female characters from the first 9 heads, in order to have avoid having no head model when polymorphed.
The same appearance will be used every time the Rakshasa polymorphs, until it is altered.
Rakshasas believe that each and every creature in the universe has a proper role to play, and that success comes from understanding one’s position and working to improve it. Rakshasas don’t see castes as good or evil, but rather as purely pragmatic. Creatures of higher caste should be respected for their great power, and those of lower caste should be pressed into willing service to expand the holdings of those of higher castes as their betters seek greater wealth and influence. While rakshasas are forced to admit that the gods have powers greater than their own, most rakshasas scoff at the concept of divinity as a whole. The gods are among the most powerful beings in existence, to be sure, but too many examples of powerful, ambitious, or merely lucky mortals attaining divinity exist for rakshasas to pay religious homage to such creatures. Rakshasas see their own transitions from mortals to otherworldly beings as marks of their own fathomless potential and their initial steps on the path to godhood. Thus, as a race, rakshasas deny the worship of deities, although they welcome alliances with the servants of such peerlessly potent beings when it serves their purposes.
Rakshasas are born on the Material Plane, but they are not of it. They possess the powers and shapes of fiends, but their fates are inexorably tied to the mortal world, and it is there that they seek to rule. The reincarnations of manipulators, traitors, and tyrants obsessed with earthly pleasures, rakshasas are the embodiments of the very nature of materialistic evil. After dying violent deaths, these spirits are so tied to worldly decadence and selfish concerns that they take shapes that better reflect the baseness of their lives and are reborn as fiends. Thus have sages come to know these beings as the “earthbound evils.”
A rakshasa cannot impregnate another of its own kind, and so new rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas. A rakshasa born to non-rakshasa parents generally only occurs when one or both of the parents commits a great evil during the mother’s pregnancy, allowing the disembodied spirit of a previously slain rakshasa to reincarnate into the world by usurping the unborn offspring’s body. Rarely, such blasphemous births afflict good or innocent parents, typically in cases where the parents are exposed to great evils beyond their control. A rakshasa grows to maturity more quickly than a human, and often functions as a full-grown adult earlier than age 14. Despite this quick maturation, a rakshasa can live for 500 years or more before dying, at which point its spirit seeks a new host to be reborn in, continuing the vile cycle of fiendish reincarnation over and over again.
Polymorph Roleplay Tips
- The basic polymorph ability only changes your shape. It does not affect your mannerisms or way of speaking. Ranking up in Bluff or Perform reflects training to act like a member of another humanoid culture.
- For example, the polymorph widget only changes your shape to that of an elf. To affect elven grace, outlook, and reverence of the Seldarine, train in Bluff or Perform.
- When another PC sees past your disguise, they're spotting suspicious imperfections in your attempt to pass yourself off as a member of a different humanoid culture.
- For example, an astute spotter might notice that your battle axe is missing the traditional runic emblems of a Gold Dwarf of the Smoking Mountains, or that you lack the peculiar accent of the East Rift.
- As a disguise artist, give some thought to your alter ego personas. Develop descriptions of each, as well as an identity and a backstory. Doing so will alleviate suspicion and make your infiltration attempts more engaging and enjoyable all around. Shapeshifting is a core Rakshasa ability - enjoy it!