Red dragon disciple
- Class: Bard or Sorcerer
- Skills: Lore 8
- Dragon Breath:
- Damage increased to (RDD level * 15) + (RDD level * 1d4).
- Breath DC increased to 15 + RDD level + Cha modifier.
- Has a 10 minutes cooldown.
- Bonus Language: Draconic
- Red Dragon Disciples may request an alternative color and wing color by contacting the DM Team by Forum PM.
- Consider that the DM Team reserves the right to refuse your request if it does not fit your character. (IE: A CE disciple wanting gold wings).
- The ten true dragons are the benevolent metallics (gold, silver, bronze, copper, brass) and the villainous chromatics (red, green, blue, black, white).
- (Be patient. Request fulfillment may take days or weeks, depending on availability.)
The RDD class may only be selected by spending a Major Award at character creation, usually. Alternatively...
Kobold Dragon Disciple
- Meet the normal requirements.
- Find a semi-secret NPC, currently in the Underdark.
- Have at least 20 Role Play Bonus.
Roleplay and tips
A Dragon Disciple is a character with a distant dragon in the bloodline, often the source of his/her sorcerous powers, that has decided to pursue and nurture the little of dragon blood that they have for whatever purpose; change, empowering and else.
A Dragon Disciple will suffer both mental and physical change as they progress through the class, becoming more like the dragon in their bloodline. To represent this, give a solid read at the dragon you chose for your character to understand their motives their habit, and their general mentality. For instance, a green disciple that was once amicable may start to find elves very displeasing. A copper disciple may feel an overwhelming urge to wisecrack a few lines, even if it's not really the best moment.
Dragons are thoroughly described in the Draconomicon.
Legendary Roleplay Rant: The Urge
Let me start by saying, that if you want to take levels in the class just to get wings, you better look elsewhere. Dragon Disciples are a complex class to play, with a deep nuance and care required to properly display their growth and how it affects the characters that delve in its path. Should you, the brave and bold, opt to take upon your shoulders the challenge to properly play one, bear with me and I'll try to guide you over the most important part of what makes a Dragon Disciple what it is. The urge.
Dragon Disciples are unlike other classes; you take fighter levels because you want to be better with a sword. You take rogue levels for the perks it brings of having a roguish side to you, a comprehension of certain finer arts. Dragon Disciples are more akin to monks and pale masters than other classes, they don't intend to wield their weapons better or master a form of magic, instead, they strive to change themselves. Their pursuit is the deliberate pursuit of change within themselves, to perfect themselves in a way or another.
Now, I won't tell you how to play your character, but I will tell you what they are dealing with. The Urge. The urge is the itch on the back; it wasn't there before, before they took the levels in the class, but why is it there now? Why isn't it going away? The itch is insistent, persistent, it wants something, it wants you to scratch it. Maybe at first it feels odd, it feels out of place, but if it could speak, it would tell you that it makes sense, that it's fine to scratch it. It may even seem wrong, but the itch is not going anywhere, it only grows with you, it grows the deeper you get into the class, it becomes overwhelming. Sometimes you may find yourself accidentally scratching it, just to ease your mind a little and focus on other things, why did you become a Disciple to begin with? It may cease to matter eventually. The itch tells you things that weren't apparent before, but the more you scratch it the more you see things its way, and the less it bothers you. It is part of yourself, and maybe, just maybe, you just want to embrace the itch, until it stops being an itch. It is what you are, it wants what you want.
The itch, it is the draconic blood burning in the Disciple, flaring up with the magic. To become a Disciple is to become a dragon in mind, and to give in to the urge, to embrace the overwhelming desire of the blood and take it as your new nature.
Tome & Blood
My heart is ancient.
- A dragon disciple is different. He always suspected, but the flying dreams confirm it.
- The experience is so vivid and real that other dreams are as dusty cinders in comparison. Hurtling through the sky, unfettered by the earth, the dreamer exults in his beautifully scaled wings pulling him through the clouds.
- His senses are alive as never before, allowing him to smell, hear, and see with a terrible clarity no mere human can ever really comprehend.
- A volatile power burns in his lungs, a potency he knows he could unleash with a mere breath.
- It’s almost... draconic.
- It is known that certain powerful dragons can take humanoid form and even have humanoid lovers. Sometimes a child is born of this union, and every child of that child unto the thousandth generation claims a bit of dragon blood, be it ever so small.
- Usually, little comes of it, though mighty sorcerers occasionally credit their powers to draconic heritage. For some, however, dragon blood beckons irresistibly.
- First come the dreams. Many dismiss them as nothing more than wish fulfillment (or even nightmares), and that’s the end of it.
- But a few embrace the dreams, recognizing their allure as a promise.
- These become dragon disciples, who use their magical power as a catalyst to ignite their dragon blood, realizing its fullest potential.
- Dragon disciples prefer a life of exploration to a cloistered existence. Most are sorcerers, but bards sometimes follow the path. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. All dragon disciples are drawn to areas known to harbor dragons.
- Information about default NWN class is available on NWNWiki.