Summons

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This page is solely for the summoning stats and abilities. For summoning skills and mechanics, read the Summoning Changes article.

Summon Creature

I-VI - Surface

Beast Stream (Surface)
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Dire Badger 28 16 5 6 2 5 1-4+1 (20/x2) Ferocity (CD)
2 Dire Boar 33 19 5 6 3 9 1-8+4 (20/x2) Ferocity (CD)
3 Dire Wolf 54 21 8 8 3 11 2-12+9 (19-20/x2) Cleave
Knockdown
4 Dire Spider 64 22 10 7 3 12/7 2-12+7 (19-20/x2) Immunity:Mind Affecting
On Hit: Poison (Huge Spider Venom)
5 Dire Bear 102 23 12 10 5 17/12 2-8+10 (19-20/x2) Knockdown
DR 3/+2
6 Dire Tiger 120 24 12 14 6 20/15/10 2-8+10 (19-20/x2) Knockdown
DR 5/+2

I-VI - Underdark

Beast Stream (Underdark)
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Rat 28 16 4 6 2 5 1-4+1 (20/x2)
2 Dire Rat 33 19 6 5 3 9 1-8+4 (20/x2) On Hit: Disease (Filth Fever)
3 Worg 54 21 8 8 4 11 2-12+9 (19-20/x2) Cleave
Knockdown
4 Dire Spider 64 22 10 7 3 12/7 2-12+7 (19-20/x2) Immunity:Mind Affecting
On Hit: Poison (Huge Spider Venom)
5 Gray Render 102 23 12 10 5 17/12 2-8+10 (19-20/x2) Knockdown
DR 3/+2
6 Hellhound 120 24 12 14 5 20/15/10 2-8+10 (19-20/x2) DR 5/+2
Hellhound Breath (CD)

Elementals

The Wild mage (WM) cannot force the monoliths through the use of -stream. They remain true to the nature of the wild mage - that is to say, random.

VII-IX - Air

Air Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Small Air Elemental 60 21 9 12 5 9 1-6+1 (20/x2) Dodge
Evasion
DR 3/+2
Immunity: Knockdown
50% Concealment
7 Huge Air Elemental 136 25 14 19 10 21/16/11 2-12+4 (20/x2) Dodge
Improved Evasion
DR 10/+2
Immunity: Knockdown
50% Concealment
8 Greater Air Elemental 175 32 15 22 11 24/19/14 2-12+4 (20/x2) Dodge
Improved Evasion
DR 10/+3
Immunity: Knockdown
50% Concealment
9 Elder Air Elemental 204 35 16 24 12 27/22/17 4-24+4 (20/x2) Dodge
Improved Evasion
DR 15/+3
Immunity: Knockdown
50% Concealment
10 Ancient Air Elemental 216 38 17 26 13 30/25/20 4-24+4 (20/x2) Epic Dodge
Improved Evasion
DR 15/+5
Immunity: Knockdown
50% Concealment
Electricity Aura
WM Monolithic Air Elemental 300 40 21 31 17 34/29/24 4-24+4 (20/x2) Dodge
Epic Dodge
Improved Evasion
DR 10/+5
DR 15/+3
Immunity: Knockdown
50% Concealment
Chain Lightning (CD)

VII-IX - Earth

Earth Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Small Earth Elemental 66 18 10 6 5 9 1-8+5 (20/x2) Cleave
DR 3/+2
25% Physical Immunity
Immunity: Knockdown
Slow movement speed
7 Huge Earth Elemental 176 18 16 9 10 21/16/11 2-16+9 (20/x2) Cleave
DR 10/+2
25% Physical Immunity
Immunity: Knockdown
Slow movement speed
8 Greater Earth Elemental 268 20 20 10 11 23/18/13 2-16+10 (19-20/x2) Cleave
DR 10/+3
25% Physical Immunity
Immunity: Knockdown
Slow movement speed
9 Elder Earth Elemental 328 22 22 11 12 26/21/16 3-24+11 (19-20/x2) Cleave
DR 15/+3
25% Physical Immunity
Immunity: Knockdown
Slow movement speed
10 Ancient Earth Elemental 381 24 24 12 13 29/24/19 4-32+12 (19-20/x2) Blind Fight
Cleave
DR 10/+5
DR 15/+3
DR 2/-
25% Physical Immunity
Immunity: Knockdown
Slow movement speed
WM Monolithic Earth Elemental 544 24 29 16 17 33/28/23 4-32+13 (19-20/x2) Blind Fight
Cleave
DR 10/+5
DR 15/+3
DR 2/-
25% Physical Immunity
Immunity: Knockdown
Earthquake (CD)

VII-IX - Fire

Fire Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Small Fire Elemental 60 18 9 10 5 7 1-6+2 +1d6 (Fire) (19-20/x2) Dodge
DR 3/+2
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+3 Fire Damage (Melee Only)
7 Huge Fire Elemental 144 23 14 18 10 20/15/10 2-20+4 +1d8 (Fire) (19-20/x2) Dodge
DR 10/+2
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+8 Fire Damage (Melee Only)
8 Greater Fire Elemental 172 28 15 21 11 23/18/13 2-20+5 +1d8 (Fire) (19-20/x2) Dodge
DR 10/+3
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+9 Fire Damage (Melee Only)
9 Elder Fire Elemental 200 30 16 23 12 26/21/16 3-30+6 +1d8 (Fire) (19-20/x2) Dodge
DR 15/+3
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+10 Fire Damage (Melee Only)
10 Ancient Fire Elemental 212 32 17 25 13 29/24/19 4-40+7 +2d8 (Fire) (19-20/x2) Blind Fight
Dodge
DR 15/+5
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+11 Fire Damage (Melee Only)
WM Monolithic Fire Elemental 296 33 21 30 17 33/28/23 4-40+8 +2d8 (Fire) (19-20/x2) Blind Fight
Dodge
DR 10/+5
DR 15/+3
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+15 Fire Damage (Melee Only)
Fire Storm (CD)

VII-IX - Water

Water Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Small Water Elemental 66 18 10 8 5 7 1-8+3 (20/x2) Cleave
DR 5/+2
10% Physical Immunity
100% Fire Immunity
Regeneration +1
7 Huge Water Elemental 152 21 15 14 10 19/14/9 2-16+7 (20/x2) Cleave
DR 10/+2
10% Physical Immunity
100% Fire Immunity
Regeneration +4
8 Greater Water Elemental 196 24 16 16 11 22/17/12 2-16+9 (19-20/x2) Cleave
DR 10/+3
10% Physical Immunity
100% Fire Immunity
Regeneration +6
9 Elder Water Elemental 228 26 17 18 12 25/20/15 3-24+10 (19-20/x2) Cleave
DR 15/+3
10% Physical Immunity
100% Fire Immunity
Regeneration +8
10 Ancient Water Elemental 243 28 18 20 13 27/22/17 4-32+10 (19-20/x2) Blind Fight
Cleave
DR 15/+5
10% Physical Immunity
100% Fire Immunity
Regeneration +10
Aura of Regeneration +3 (Allies)
WM Monolithic Water Elemental 334 29 22 25 17 31/26/21 4-32+11 (19-20/x2) Blind Fight
Cleave
DR 10/+5
DR 15/+3
10% Physical Immunity
100% Fire Immunity
Regeneration +10
Aura of Regeneration +10 (Allies)
Drown (CD)

Epic Dragon Knight

The Dracolich is exclusive to the pale master.

Dracolich Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Dracolich 470 37 20 15 19 36/31/26/21 1-8+23 (16/x3) Blind Fight
Cleave
Improved Knockdown
Undead
DR 15/+6
Freedom
Haste
35% Physical Immunity
50% Positive Energy Vulnerability
100% Cold Immunity
100% Electrical Immunity
100% Fire Immunity
Spell Resistance 32
True Seeing
On Hit: Paralyzing Touch (special attack)
Greater Spell Breach (x1)
Aura: Dragon Fear (Lesser)
Prismatic Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Prismatic Dragon 470 37 20 15 19 36/31/26/21 1-8+23 (16/x3) Blind Fight
Cleave
Improved Knockdown
DR 15/+6
Freedom
Haste
35% Physical Immunity
50% Acid Immunity
50% Electrical Immunity
50% Fire Immunity
50% Cold Immunity
Spell Resistance 32
True Seeing
Greater Spell Breach (x1)
Aura: Dragon Fear (Lesser)
Red Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Red Dragon 470 37 20 15 19 36/31/26/21 1-8+23 (16/x3) Blind Fight
Cleave
Improved Knockdown
DR 15/+6
Freedom
Haste
35% Physical Immunity
50% Cold Vulnerability
100% Fire Immunity
Spell Resistance 32
True Seeing
Greater Spell Breach (x1)
Aura: Dragon Fear (Lesser)
Silver Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Silver Dragon 470 37 20 15 19 36/31/26/21 1-8+23 (16/x3) Blind Fight
Cleave
Improved Knockdown
DR 15/+6
Freedom
Haste
35% Physical Immunity
50% Fire Vulnerability
100% Cold Immunity
Spell Resistance 32
True Seeing
Greater Spell Breach (x1)
Aura: Dragon Fear (Lesser)
Gold Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Gold Dragon 470 37 20 15 19 36/31/26/21 1-8+23 (16/x3) Blind Fight
Cleave
Improved Knockdown
DR 15/+6
Freedom
Haste
35% Physical Immunity
50% Cold Vulnerability
100% Fire Immunity
Spell Resistance 32
True Seeing
Greater Spell Breach (x1)
Aura: Dragon Fear (Lesser)
Shadow Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Shadow Dragon 598 42 25 20 25 40/35/30/25 d8 +14
+10 Slashing
+2 Bludgeoning
Blind Fight
Hide in Plain Sight
Automatic quicken spell III
DR ??
??% Damage Vulnerability: Positive
Immunity: Paralysis, Slow, Entangle, Sneak, Fear, Mind Spells, Poison, Disease
Hasted
True Seeing

Outsiders

The devils and demons summons are shared across a few classes and spells. The rest are spell-only.

  • Warlock: 1 to 6.
  • Blackguard: 3 to 6.
  • Planar Ally: 3.
  • Planar Binding: 2 to 4.
  • Gate: Gate.

Devils (Lawful)

Unless otherwise noted, all devils have 15/- DR to acid and cold damage, as well as 100% immunity to fire and poison.

Devil Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Lemure 46 21 8 8 5 11/6 1-8+7 (19-20/x2) Knockdown
DR 3/+2
2 Imp 61 20 8 9 6 14/9 2-16+4 (19-20/x2) Dodge
DR 5/+2
Immunity: Mind Affecting
Regeneration +2
Spell Resistance 18
On Hit: Poison (Quasit Venom)
Hell Inferno (CD)
Improved Invisibility (CD)
3 Erinyes 105 25 10 15 11 23/18/13 1-8+11 (19-20/x2) Blind Fight
Dodge
Knockdown
DR 5+3
10% Physical Immunity
Spell Resistance 22
True Seeing
Hold Monster (CD)
Improved Invisibility (CD)
4 Osyluth 164 29 13 13 13 28/23/18 4-24+10 (19-20/x2) Blind Fight
Knockdown
DR 5/+3
10% Physical Immunity
On Hit: Poison (Large Scorpion Venom) (Special attack)
Improved Invisibility
Aura: Fear (Lesser)
5 Gelugon 259 30 17 17 16 31/26/21/16 1-8+15 (16-20/x3) Blind Fight
Cleave
Knockdown
DR 5/+3
10% Physical Immunity
Regeneration +3
Spell Resistance 28
Cone of Cold (CD)
Aura: Fear (Lesser)
Special: On Hit: Slow (DC 23 fort, 1d6 rounds)
6 Pit Fiend General 284 33 19 13 18 33/28/23/18 1-6+11
+1d6 (divine)
+2d8 (fire)
+1d6 (negative)
(16-20/x3)
Blind Fight
Great Cleave
Knockdown
DR 5/+3
10% Physical Immunity
Regeneration +5
Spell Resistance 32
On Hit: Disease (Devil Chills) (Special attack)
On Hit: Poison (Pit Fiend Ichor) (Special attack)
Improved Invisibility (CD)
Aura: Fear (Lesser)
Gate Pit Fiend 284 35 19 13 18 30/25/20/15 1-6+10
+1d6 (divine)
+2d8 (fire)
+1d6 (negative)
(16-20/x3)
Blind Fight
Great Cleave
Knockdown
DR 5/+3
Haste
10% Physical Immunity
Regeneration +5
Spell Resistance 22
On Hit: Disease (Devil Chills) (Special attack)
On Hit: Poison (Pit Fiend Ichor) (Special Attack)
Improved Invisibility (CD)
Greater Spell Breach (CD)
Aura: Fear (lesser)

Demons (Chaotic)

Unless otherwise noted, all demons are immune to poison and electrical damage, and have 10/- resistance to acid, cold, and fire damage.

Demon Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Mane 46 21 8 8 1 11/6 1-8+7 (19/x2) Knockdown
DR 3/+2
10/Electrical
100% Fire Immunity
Explodes on death for 1d6 acid
2 Quasit 61 20 8 9 6 14/9 2-16+4 (19/x2) DR 5/+2
Regeneration +2
Spell Resistance 18
On Hit: Poison (Quasit Venom)
Hell Inferno (CD)
Improved Invisibility (CD)
3 Succubus 105 26 10 15 9 22/17/12 2-12+8 (20-20/x2) Blind Fight
Dodge
DR 5/+3
10% Physical Immunity
Spell Resistance 22
On Hit: Level Drain 1 (Special attack)
Confusion (CD)
Improved Invisibility (CD)
4 Vrock 164 29 13 13 12 28/23/18 4-24+10 (19-20/x2) Blind Fight
Knockdown
DR 5/+3
10% Physical Immunity
Spell Resistance 32
Improved Invisibility (CD)
Howl: Stun (CD)
Special: Every 3 rounds the Vrock may release an acidic cloud
Neutralize Poison removes the effect.
5 Glabrezu 259 30 17 17 16 31/26/21/16 1-8+15 (16-20/x3) Blind Fight
Great Cleave
Knockdown
Overwhelming Critical
DR 5/+3
10% Physical Immunity
Spell Resistance 28
Improved Invisibility (CD)
6 Balor Lord 284 35 19 13 18 33/28/23/18 1-2+13
+2d8 (fire)
1d6 (divine)
1d6 (negative
(16-20/x2)/(16-20x3)
Blind Fight
Cleave
Knockdown
DR 5/+3
25% Physical immunity
100% Fire Immunity
Spell Resistance 32
Destruction (CD)
Backlash: Reflects 1d8+10 fire damage on melee hit
Explodes on death for 50 fire damage in a large area
Backlash: Fort save against 1d6 STR drain. DC=17+(HD+Epic Caster Level)/2.
Gate Balor 284 37 19 13 18 30/25/20/15 1-2+12
+2d8 (fire)
1d6 (divine)
1d6 (negative
(16-20x3)
Blind Fight
Cleave
Knockdown
DR 5/+3
10% Physical immunity
100% Fire Immunity
Haste
Spell Resistance 22
Destruction (CD)
Greater Spell Breach (CD)
Backlash: Reflects 1d8+10 fire damage on melee hit
Explodes on death for 50 fire damage in a large area
Backlash: Fort save against 1d6 STR drain. DC=17+(HD+Epic Caster Level)/2.

Celestials

Unless otherwise noted, all celestials are immune to electrical damage and receive a +4 bonus to saving throws vs. poison.

Celestial Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Celestial Dog 48 21 7 8 3 11/6 1-6+7
+1d4 vs Evil
(19-20/x2)
Knockdown
DR 3/+2
DR Acid 5/-
DR Electrical 5/-
Spell Resistance 14
2 Lantern Archon 61 20 8 9 5 11/6 1-10+2
+1d6 (Electrical)
(19-20/x2)
Archer
Point Blank Shot
DR 5/+1
DR 5/+2
100% Electrical Immunity
x99 Searing Light
3 Hound Archon 105 26 10 7 9 23/18/13 2-12+7
+1d6 vs Evil
(19-20/x2)
DR 5/+3
10% Physical Immunity
Spell Resistance 22
Special: Aura Vs Evil: 2 AC (Deflection), +2 saves, +5 saves vs mind-affecting
Affects Evil enemies inversely at DC 18 Will
4 Celestial Avenger 164 29 13 13 12 29/24/19 2-8+13
+2d6 (divine)
(19-20/x2)
Blind Fight
Cleave
Knockdown
DR 5/+3
10% Physical Immunity
Spell Resistance 26
Word of Faith (CD)
Special: Aura Vs Evil: 2 AC (Deflection), +2 saves, +5 saves vs mind-affecting
Affects Evil enemies inversely at DC 20 Will
Gate Astral Deva 284 37 21 13 18 30/25/20/15 1-6+9
+2d6 (Divine)
+2d6 (Positive)
(16-20/x3)
Blind Fight
Cleave
DR 5/+3
Electrical 10/-
DR Fire 10/-
10% Physical Immunity
100% Acid Immunity
100% Cold Immunity
Haste
Spell Resistance 22
Improved Invisibility (CD)
Word of Faith (CD)
Special: Aura Vs Evil: 2 AC (Deflection), +2 saves, +5 saves vs mind-affecting
Aura: Spell Immunity (Third level or lower)
Enemies struck twice within 6 seconds are stunned for 1d6 rounds(DC 22 Fort)

Yugoloths

Unless otherwise noted, all yugoloths have 10/- DR to cold, electrical, and fire damage, as well as 100% immunity to acid and poison.

Yugoloth Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Battleloth 48 21 7 8 7 11/6 1-8+7 (20/x2) Dodge
DR 3/+2
Spell Resistance: 14
2 Crossbow Battleloth 61 20 8 9 5 13/8 1-10+6 (19-20/x2) Point Blank Shot
DR 5/+2
Spell Resistance: 18
Special: The crossbow battleloth can launch a volley of four bolts that spread evenly among enemy targets. Targets hit by a ranged touch attack suffer 1d8+2 piercing damage per bolt.
3 Marraenoloth 105 26 10 15 9 21/16/11/21 1-6+12 (19-20/x2) Blind Fight
Dodge
DR 5/+3
10% Physical Immunity
Spell Resistance: 22
Phantasmal Killer (CD)
Fear Gaze (CD)
4 Yagnoloth 164 29 13 13 11 28/23/18 4-24+10 (19-20/x2) Blind Fight
Cleave
Knockdown
DR 5/+3
10% Physical Immunity
Spell Resistance: 26
On Hit: Stun
Special: If a disabled (e.g. stunned) target is struck by a Yagnoloth's bite, they must make a DC 18 fortitude saving throw or incur 1d4 negative levels permanently
5 Nycaloth 259 30 17 17 16 32/27/22/17 1-8+15 (16-20/x3) Blind Fight
Dodge
Knockdown
DR 5/+3
10% Physical Immunity
Spell Resistance: 28
On Hit: Wounding (DC 26)
Improved Invisibility (CD)
6 Ultroloth Commander 284 32 19 13 18 33/28/23/18 1-8+10
+2d8 (Acid)
+1d4 (Divine)
+1d4 (Negative)
(15-20/x3)
Blind Fight
Knockdown
DR 5/+3
25% Physical Immunity
Spell Resistance: 32
Improved Invisibility (CD)
Finger of Death (CD)
Daze Gaze (CD)
Gate Ultroloth 284 34 19 13 18 30/25/20/15 1-8+9
+2d8 (Acid)
+1d4 (Divine)
+1d4 (Negative)
(15-20/x2)
Blind Fight
Knockdown
DR 5/+3
10% Physical Immunity
Spell Resistance: 22
Improved Invisibility (CD)
Finger of Death (CD)
Daze Gaze (CD)

Slaadi

Unless otherwise noted, all slaadi receive 5/- DR to acid, cold, electrical, and fire damage, as well as 100% sonic immunity.

Slaad Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Red Slaad 46 18 8 7 1 11/6 1-8+7 (19-20/x2) Dodge
DR 3/+2
Regeneration +3
On Hit: Disease (Slaad Eggs)
2 Blue Slaad 61 19 8 7 3 14/9 2-16+5 (20/x2) Dodge
DR 5/+2
Regeneration +4
On Hit: Disease (Zombie Creep)
Hammer of the Gods (CD)
3 Green Slaad 116 26 11 15 7 22/17/12 2-13+8 (20/x2) Blind Fight
Cleave
DR 5/+3
Regeneration +4
Hammer of the Gods (CD)
4 Death Slaad 164 29 13 13 13 28/23/18 4-24+10 (19-20/x2) Blind Fight
Great Cleave
DR 5/+3
10% Physical Immunity
Regeneration +5
On Hit: Stun
Hammer of the Gods (CD) (L15)
Improved Invisibility (CD)
Gate White Slaad 284 35 19 13 20 30/25/20/15 1-6+10
+1d6 (Divine)
+2d8 (Sonic)
(16-20/x3)
Blind Fight
Dodge
Knockdown
DR 5/+3
Haste
10% Physical Immunity
Regeneration +15
On Hit: Stun (DC 22, 75%/1 Round)
Hammer of the Gods (CD)
Improved Invisibility (CD)
Chaos Spittle (CD)

Construct

Construct Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
2 Formian Taskmaster 83 22 11 7 8 13/8 d3 +4
+2 Bludgeoning
DR ??%
Spell Resistance 18%
??% Cold Resist
Immunity: Paralysis and Poison
+? Regen
Blindsight 60'
3 Formian Warrior 130 28 14 9 9 23/18/13 d3 +10
+2 Bludgeoning
DR ??%
Spell Resistance 22%
??% Cold Resist
Immunity: Paralysis and Poison
+? Regen
Blindsight 60'
Blind Fight
4 Formian Myrmarch 269 34 20 19 17 32/27/22 d3 +14
+2 Bludgeoning
DR ??%
SR 18%
??% Cold Resist
Immunity: Paralysis and Poison
+? Regen
Gate Gear Golem 440 46 26 22 19 35/30/25/20 4-24 +12
+3 Bludgeoning
DR 6/-
SR 32
Spell Immunity: ??
Hasted
+? Regen
Blind Fight
??% Damage Vulnerability: Electric

Undeads

Vampires

Vampire Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Ghoul 48 20 1 2 6 9 1-6+6 (20/x2) Undead
Knockdown
On Hit: Disease (Ghoul Rot)
On Hit: Stun (Special Attack)
2 Grave-touched Ghoul  ?  ?  ?  ?  ?  ?  ? Undead
?
3 Ghast 123 22 3 5 9 17 2-12+11 (20/x2) Undead
Knockdown
DR 5/+1
On Hit: Disease (Ghoul Rot)
On Hit: Stun (Special Attack)
x1 Tyrant Fog Zombie Mist
4 Wight 168 24 4 7 10 22/17 3-18+13 (20/x2) Undead
Blind Fight
Knockdown
DR 5/+3
On Hit: Level Drain (1)
5 Frost Wight  ?  ?  ?  ?  ?  ?  ? Undead
?
6 Vampire 240 27 6 12 15 27/22 4-24+16 (19-20/x2) Undead
Blind Fight
Dodge
Improved Knockdown
DR 5/+3
DR Cold 10/-
DR Electrical 10/-
Regeneration +5
On Hit: Level Drain (2) (Special Attack)
7 Vampire Count 276 30 7 14 16 30/25 5-30+18
+2d10
(19-20/x2)
Undead
Blind Fight
Dodge
Improved Knockdown
DR 5/+5
DR Cold 10/-
DR Electrical 10/-
Regeneration +7
On Hit: Wounding
On Hit: Level Drain (2) (Special attack)
Harm Self (CD)

Mummies

Mummy Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Zombie 52 18 1 -1 4 9 1-4+6 (20/x2) Undead
DR 5/1
25% Physical immunity
Zombie Walk
2 Zombie Warrior  ?  ?  ?  ?  ?  ?  ? Undead
?
Zombie Walk
3 Tyrantfog Zombie 130 20 3 1 8 16 2-8+10 (20/x2) Undead
DR 10/+1
25% Physical Immunity
Zombie Walk
On Hit: Disease (Zombie Creep)
x1 Tyrant Fog Zombie Mist
4 Mummy 196 16 7 2 11 21/16 3-12+12 (20/x2) Undead
Knockdown
DR 10/+3
25% Physical Immunity
50% Fire Vulnerability
On Hit: Disease (Mummy Rot)
5 Mummy Warrior  ?  ?  ?  ?  ?  ?  ? Undead
Knockdown
?
6 Mummy Lord 280 25 9 4 14 26/21 4-16+14 (19-20/x2) Undead
Knockdown
DR 15/+5
25% Physical Immunity
On Hit: Disease (Mummy Rot)
Regeneration 5
Aura: Fear (Lesser)
7 Dead Mummy 345 27 11 5 15 29/24 5-20+16(19-20/x2) Undead
Improved Knockdown
DR 15/+6
25% Physical Immunity
Regeneration 5
On Hit: Disease (Mummy Rot)
Aura: Fear (Lesser)
Word of Faith (CD)
Special: Enemies suffer 1d4 piercing damage and -10 concentration on hit for 1d6 rounds.
Can be removed with Cure Disease.

Blackguard Undeads

This stream is exclusive to the blackguard.

Blackguard Undead Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Mohrg 123 22 3 5 7 18 2-12+11 (20/x2) Dodge
Undead
On Hit: Stun (Special Attack)
2 Voidwrath 168 26 4 11 10 20/15 4-24+13 (20/x2) Undead
50% Concealment
Special: 1d2 CON drain on hit, self-heals 5HP (special attack)
3 Doom Knight 280 25 8 8 14 31/26 2-12+26 (19-20/x2) Undead
Blind Fight
Cleave
Improved Knockdown
DR 5/+3
Spell Resistance 22
Aura: Fear (Lesser)

Misc

Streamless
Tier Summon HP AC Fort Ref Will AB Damage Abilities
Misc Shelgarn's Persistent Blade 4 14 0 3 1 3 1-3+1 (20/x2) Construct
DR 5/+1
Attack bonus equal to half the caster's cast modifier.
Misc Mordenkainen's Sword 136 27 7 6 8 19/14/9 2-12+11 (17-20/x2) Construct
DR 20/+2
50% Electrical Immunity
Spell Immunity (level 9 or lower)
True Seeing
Misc Black Blade of Disaster 88 15 13 11 10 32/27/22 2-12+14 (15-20/x2) Great Cleave
Improved Knockdown
Haste
On Hit: Planar Rift
Special: Immune to all forms of damage and crowd control

Golems are created through transmutation, but they are not empowered by transmutation foci'.

Transmutation Golems
Tier Summon HP AC Fort Ref Will AB Damage Abilities
Misc Bone Golem 77 19 4 3 4 15/10 3-24+5 (20/x2) Construct
DR 9/-
20/+2
Acid Resistance 100/-
Cold Resistance 100/-
Electrical Resistance 100/-
Fire Resistance 100/-
50% Piercing Immunity
50% Slashing Immunity
Ability: 3x Howl
Ability: Fear
Misc Iron Golem 99 31 6 5 6 24/19/14 2-20+11 (20/x2) Construct
DR 30/+2
50% Acid Vulnerability
Spell Immunity (level 9 or lower)
Ability: 2x Iron Golem Poison Gas
Misc Stone Golem 273 27 12 7 8 26/21/16 2-20+9 (20/x2) Construct
DR 15/+3
50% Piercing Immunity
25% Slashing Immunity
50% Acid Vulnerability
Spell Resistance: 22
Ability: 5x Slow Bolt