Ultravision

From Arelith Wiki
Jump to: navigation, search
Ultravision
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Bard 2, Cleric 2, Druid 1, Elementalist 2, Favored Soul 2, Hemomancer 2, Hexblade 2, Ranger 1, Shaman 1, Sorcerer 2, Spellsword 1, Warlock 1, Wizard 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour / level
Additional Counter Spells: None
Save(s): Harmless
Spell Resistance: No

Description: The target creature's ability to see in complete darkness is improved beyond that of darkvision. When this spell is applied even the effects of magical Darkness are pierced. Visual effect (and eyeglow) disabled.

Notes

  • Bug: Casting Ultravision while in Darkness may cause permanent blindness after resting (or removing ultravision). Relogging fixes the issue.

References

  • None