|Characters on Arelith:|
|Race - Alignment |
|Deity - Class |
|Gifts - Backgrounds|
|Mark of Destiny|
Background of character used to be selected on character creation in the Arelith Entry area, after selection of subrace and MoD options. Players may choose a background for new character or keep it without a background. Backgrounds have a small mechanical effect, allowing character's past to influence their skills in a small way.
Not all background feats are available to all characters. For example, characters' class and abilities can be limiting the possibilities for selection of backgrounds.
- "Stat bonuses are hard (because there's a cap of +12 and base stats matter for feat requirements)
- Skill bonuses are soft (because otherwise you'll have problems with leveling up)."
- Ability score changes will be counted for feat prequisites.
- They will not be counted against limit of maximum 12 point temporary increase to ability.
After selection of background are all changes applied to the character immediately.
Backgrounds are currently disabled bar Outcast and Slave for starting purposes. The below is legacy information.
|Bully||+1 intimidate, +1 fortitude save, -1 bluff, -1 reflex save|
|Artist||+1 art crafting, -2 concentration|
|Devout||+1 will save, +1 concentration, -1 fortitude save, -1 bluff|
|Farmer||+1 spot, +1 fortitude save, -1 appraise, -1 reflex save|
|Fearless||+4 save vs. fear, -2 reflex save|
|Fisherman||start with a fishin' pole (or fishin' pole jr. for small races)|
|Flirt||+1 listen, +1 persuade, -2 intimidate|
|Gypsy||+1 perform, +1 tumble, -1 concentration, -1 use magic device|
|Healer||+2 heal, +1 lore, -1 STR|
|Hunter||+1 move silently, +1 craft traps, -2 lore|
|Merchant||+2 appraise, -1 discipline, -1 taunt|
|Natural Leader||+1 CHA, -1 CON, -1 reflex save, -1 fortitude save|
|Peasant||+1 tailoring, -1 discipline|
|Scholar||+1 lore, +1 concentration, -2 discipline|
|Slave|| +1 fortitude saves, -1 will. Start in the Underdark city of Andunor branded with a collar
(Requires human or half-orc, non-good alignment)
|Soldier||+1 discipline, +1 forging, -1 will save|
|Tattle-tale||+1 lore, +1 bluff, -2 concentration|
|Tribal||+1 fortitude saves, +1 taunt, -1 discipline, -1 will|
|Troublemaker||+1 reflex save, +1 set traps, +1 pick pocket, -2 will save|
|Wanderer||+1 appraise, +1 bluff, -1 will save|
|Wild child||+1 tumble, +1 hide, +1 move silently, -2 bluff, -2 appraise|
|Wizard's apprentice||+1 spellcraft, +1 lore, +1 alchemy skill, -1 spot, -1 fortitude save|
|Politician|| +1 Bluff, +1 Persuade, +1 Intimidate, +1 Perform, -1 Discipline, -1 Fortitude/Reflex Saves
(requires 11+ CHA)
|Gladiator|| Start in Arena and cannot leave it until they win their freedom. FL server.
-1 will save, double XP bonus for winning in Cordor's arena. Normal start. Regulith.
|Dauntless||+5 HP (requires dwarf or half-orc)|
|No background||No effect|
See the Outcast article for full information.
Noble is a background that implies that the character belongs to a manner or another of aristocracy. Additionally, Noble characters receive the Silver Palm feat.
Certain NPCs will recognize Noble characters, sometimes granting you access to noble only perks. You can choose any other background , this operates separately from the background system, so if you see First Last (Background, Soldier) after picking noble, do not be alarmed.
A character may become a noble using a Minor Award or taking the Epic Reputation feat, although you do not get the silver palm feat the latter way. Noble is a background in name only; a character that becomes a noble, either taking the feat or at creation, can still take any other background that they normally qualify for.