Race

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[edit] Introduction

Please review the proper information before creating a new character with a subrace you aren't familiar with. The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith.

List of all subraces on Arelith.

[edit] Racial sizes

Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge.

Small:


Medium:

[edit] Humans

Main article: Human
Quick to Master: 1 extra feat at 1st level.
Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.
Base Race Favored Class: Any

[edit] Ethnic Groups

Humans do, however, have ethnic groups. There are seven Major Ethnic groups.

Calishite
Chondathan
Damaran
Illuskan
Mulan
Rashemi
Tethyrian


[edit] Dwarves

Main article: Dwarf
Dwarven ability adjustments: +2 Con, -2 Cha
Favored class: Fighter
Special abilities
Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
Darkvision: Dwarves are able to see in the dark.
Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Lore): +2 racial bonus to lore checks.


[edit] Dwarf Subraces

Shield Dwarf: The default dwarven subrace.
Gold Dwarf
Duergar


[edit] Elves

Main article: Elf
DEX +2, CON -2
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Search): +2 racial bonus to Search checks.
Skill Affinity (Spot): +2 racial bonus to Spot checks.
Keen Senses: Elves make active Search checks automatically and with no movement penalties.
Low-light Vision: Allows them to see better than normal in the dark.
Favored Class: Wizard


[edit] Elf Subraces

Moon Elf The default elven subrace.
Sun Elf
Wild Elf
Wood Elf
Drow
NO good-aligned Drow are permitted. NO Drizzt's. NO Surface-living Drow.
Prerequisite


[edit] Fey

Main article: Fey

Prerequisites

  • RPR of 30
  • Halfling base race
  • Neutral Good or True Neutral alignment.


[edit] Gnomes

Main article: Gnome
+2 Con, -2 Str
Favored class: Wizard
Small Stature
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Concentration): +2 racial bonus to concentration checks.
Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast. This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level.
Low-light Vision: Allows them to see better than normal in the dark.


[edit] Gnome Subraces

Rock Gnome: The default gnome subrace.
Svirfneblin

[edit] Halflings

Main article: Halfling
+2 Dex, -2 Str
Favored class: Rogue
Special abilities
Small stature:
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
Skill affinity (move silently): +2 racial bonus to move silently checks.
Skill affinity (listen): +2 racial bonus to listen checks.
Lucky: +1 luck bonus to all saving throws.
Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
Good aim: +1 racial bonus to attack rolls made with throwing weapons.


[edit] Halfling Subraces

Lightfoot Halfling: The default halfling subrace.
Ghostwise Halfling
Strongheart Halfling

[edit] Half-Elf

Main article: Half-Elf
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
Partial Skill Affinity (Search): +1 racial bonus to Search checks.
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
Low-light Vision: Allows them to see better than normal in the dark.
Base Race Favored Class: Any

[edit] Half-Orc

Main article: Half-Orc
+2 Str, -2 Int, -2 Cha
Favored class: Barbarian
Darkvision: Half-orcs are able to see in the dark.

[edit] Monster Races

More useful and important information are listed in article playing any UD race.

[edit] Goblin

Main article: Goblin

Prerequisite

  • Halfling (Please don't select a subrace, the Arelith engine will do it for you upon character creation)

[edit] Kobold

Main article: Kobold

Prerequisite

  • Halfling (Please don't select a subrace, the Arelith engine will do it for you upon character creation)

[edit] Gnoll

Main article: Gnoll

Prerequisite

  • Half-Orc (Please don't select a subrace, the Arelith engine will do it for you upon character creation)

[edit] Orog

Main article: Orog

Prerequisite

  • Half-Orc (Please don't select a subrace, the Arelith engine will do it for you upon character creation)

[edit] Planetouched races

Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. They are considered outsiders. More information about various Planetouched races can be found on FRwiki.
[edit] Prerequisites

*Planetouched races are no longer selectable.

The planetouched races:

Aasimar
Air Genasi
Earth Genasi
Fire Genasi
Water Genasi
Tiefling
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