Category:Race

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Introduction

The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith.

Choosing A Subrace

Please do not type in your character's subrace during intial character creation. Upon logging in to Arelith with a new character, a setup dialog will open, allowing subrace selection.

Gifts can be picked to further the character customization.

The stats and abilities of the chosen of the subrace, if any is picked, are applied automatically.


Changes On Selection shows how a character's statistics will be altered when a subrace is applied. Use these modifiers to calculate your character's final statistics. The bonuses and penalties are not cumulative, the subrace replaces the previous bonuses. In some cases the secondary bonuses and special abilities may remain.

Example:

Common dwarves (shield dwarves) have +2 Con, -2 Cha.
Gold dwarves will normally start with +2 Con, -2 Dex.
If a newly created dwarf with 14 Dex, 20 Con and 6 Cha takes the Gold Dwarf subrace...
Then the stats will change to 12 Dex, 20 Con and 8 Cha.


The multiclass experience penalty has been removed from Arelith, making the racial favored class redundant.

Humans

Statistic Modifiers:
Changes On Selection:
None
(N/A)
Favored Class: Any
Special Abilities: Quick to Master: 1 extra feat at 1st level
Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level
Starting Location: Cordor, or Andunor with Outcast or Slave background
Notes: None

Dwarves

Dwarf

Statistic Modifiers:
Changes On Selection:
Con +2, Cha -2
(N/A)
Favored Class: Fighter
Special Abilities: Stonecunning: +2 racial bonus on Search checks made in subterranean areas
Darkvision: Dwarves are able to see in the dark
Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons
Hardiness vs. Spells: +2 racial bonus on saving throws against spells
Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears)
Defensive Training vs. Giants: +4 dodge bonus to AC against giants
Skill Affinity (Lore): +2 racial bonus to lore checks
Starting Location: Cordor or Brogendenstein
Notes: None

Shield Dwarf

Statistic Modifiers:
Changes On Selection:
Con +2, Cha -2
(N/A)
Favored Class: Fighter
Special Abilities: Receives all other default Dwarf special abilities
Starting Location: Cordor or Brogendenstein
Notes: Default Dwarven race

Gold Dwarf

Statistic Modifiers:
Changes On Selection:
Con +2, Dex -2
(Dex -2, Cha +2)
Favored Class: Fighter
Special Abilities: Attack +1 vs. Aberrations

Receives all other default Dwarf special abilities
Starting Location: Cordor or Brogendenstein
Notes: None

Duergar

Statistic Modifiers:
Changes On Selection:
Con +2, Cha -4
(Cha -2)
Favored Class: Fighter
Special Abilities: Listen +1
Move Silently +4
Spot +1
Darkvision
Immunity: Paralysis
Immunity: Poison
Spell-Like Abilities: 1/day Invisibility
Receives all other default Dwarf special abilities

ECL +1
Starting Location: Andunor
Notes: Requires non-good alignment

Wild Dwarf

Statistic Modifiers:
Changes On Selection:
Con +2, Cha -2
(N/A)
Favored Class: Barbarian
Special Abilities: Darkvision
+3 on saves against poisons
+4 on saves against disease
+2 on saves against spells
+1 on attack rolls against orcs
+1 on attack rolls against goblinoids
+4 dodge bonus to AC against giants
Use Poison feat
Fire Immunity 15%
Does not leave tracks if wearing cloth or light armor
Can use -track
Starting Location: Cordor or Brogendenstein
Notes: Small-sized
Requires Minor Award

Elves

Elf

Statistic Modifiers:
Changes On Selection:
Dex +2, Con -2
(N/A)
Favored Class: Wizard
Special Abilities: Sleeplessness: Immune to spells and effects of the 'Sleep' subtype
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks
Skill Affinity (Search): +2 racial bonus to Search checks
Skill Affinity (Spot): +2 racial bonus to Spot checks
Keen Senses: Elves make active Search checks automatically and with no movement penalties
Low-light Vision: Allows them to see better than normal in the dark
Starting Location: Cordor
Notes: None


Moon Elf

Statistic Modifiers:
Changes On Selection:
Dex +2, Con -2
(N/A)
Favored Class: Wizard
Special Abilities: Receives all default Elf special abilities
Starting Location: Cordor
Notes: Default Elven race


Sun Elf

Statistic Modifiers:
Changes On Selection:
Int +2, Con -2
(Dex -2, Int +2)
Favored Class: Wizard
Special Abilities: Receives all default Elf special abilities
Starting Location: Cordor
Notes: None

Wild Elf

Statistic Modifiers:
Changes On Selection:
Dex +2, Int -2
(Int -2, Con +2)
Favored Class: Sorcerer
Special Abilities: Receives all default Elf special abilities
Does not leave tracks if wearing cloth or light armor
Can use -track
Starting Location: Cordor
Notes: None


Wood Elf

Statistic Modifiers:
Changes On Selection:
Str +2, Dex +2, Con -2, Int -2, Cha -2
(Str +2, Int -2, Cha -2)
Favored Class: Ranger
Special Abilities: Receives all default Elf special abilities
Does not leave tracks if wearing cloth or light armor
Can use -track
Starting Location: Cordor
Notes: None


Drow

Statistic Modifiers:
Changes On Selection:
Dex +2, Con -2, Int +2, Cha +2
(Int +2, Cha +2)
Favored Class: Cleric (Female)
Wizard (Male)
Special Abilities: Darkvision
Spell Resistance: 11+level (capped at 32)
Spell-Like Ability: Darkness 1/day
Bonus Feat: Rapid Reload
Receives all default Elf special abilities

ECL +2
Starting Location: Andunor
Notes: Requires non-good alignment
Good alignment requires Normal Award
Required Reading: The Definitive Drow Policy

Gnomes

Statistic Modifiers:
Changes On Selection:
Con +2, Str -2
(N/A)
Favored Class: Wizard
Special Abilities: Small Stature
+1 size modifier to attack rolls
+1 size modifier to AC
+4 size bonus to hide checks
Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells
Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears)
Defensive Training vs. Giants: +4 dodge bonus to AC against giants
Skill Affinity (Listen): +2 racial bonus to listen checks
Skill Affinity (Concentration): +2 racial bonus to concentration checks
Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast (This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level)
Low-light Vision: Allows them to see better than normal in the dark
Starting Location: Cordor or Brogendenstein
Notes: None


Rock Gnome

Statistic Modifiers:
Changes On Selection:
Con +2, Str -2
(N/A)
Favored Class: Wizard
Special Abilities: Receives default Gnome special abilities
Starting Location: Cordor or Brogendenstein
Notes: Default Gnome race


Svirfneblin (Deep Gnome)

Statistic Modifiers:
Changes On Selection:
Str -2, Dex +2, Wis +2, Cha -4
(Dex +2, Con -2, Wis +2, Cha -4)
Favored Class: Wizard
Special Abilities: Hide +2
Saving Throw Bonus (Universal) +2
AC +4 vs. creatures except Giants
Darkvision
Spell-Like Abilities: 1/day Invisibility
Receives default Gnome special abilities

ECL +3
Starting Location: The Great Grotto
Notes: None

Forest Gnome

Statistic Modifiers:
Changes On Selection:
Con +2, Str -2
(N/A)
Favored Class: Bard
Special Abilities: Does not leave tracks
Can use -track
Receives default Gnome special abilities
Starting Location: Cordor or The Great Grotto
Notes: Requires Minor Award

Halflings

Statistic Modifiers:
Changes On Selection:
Dex +2, Str -2
(N/A)
Favored Class: Rogue
Special Abilities: Small stature
+1 size modifier to attack rolls
+1 size modifier to AC
+4 size bonus to hide checks
Skill affinity (move silently): +2 racial bonus to move silently checks
Skill affinity (listen): +2 racial bonus to listen checks
Lucky: +1 luck bonus to all saving throws
Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype
Good aim: +1 racial bonus to attack rolls made with throwing weapons
Starting Location: Cordor or Brogendenstein
Notes: None


Lightfoot Halfling

Statistic Modifiers:
Changes On Selection:
Dex +2, Str -2
(N/A)
Favored Class: Rogue
Special Abilities: Receives default Halfling special abilities
Starting Location: Cordor or Brogendenstein
Notes: Default Halfling race


Ghostwise Halfling

Statistic Modifiers:
Changes On Selection:
Dex +2, Str -2
(N/A)
Favored Class: Barbarian
Special Abilities: Receives default Halfling special abilities
Starting Location: Cordor or Brogendenstein
Notes: None

Strongheart Halfling

Statistic Modifiers:
Changes On Selection:
Dex +2, Str -2
(N/A)
Favored Class: Rogue
Special Abilities: Bonus Feat: Alertness

Receives default Halfling special abilities
Starting Location: Cordor or Brogendenstein
Notes: None

Half-Elf

Statistic Modifiers:
Changes On Selection:
N/A
(N/A)
Favored Class: Any
Special Abilities: Sleeplessness: Immune to spells and effects of the 'Sleep' subtype
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells
Partial Skill Affinity (Listen): +1 racial bonus to listen checks
Partial Skill Affinity (Search): +1 racial bonus to Search checks
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks
Low-light Vision: Allows them to see better than normal in the dark
Starting Location: Cordor
Notes: None


Half-Orc

Statistic Modifiers:
Changes On Selection:
+2 Str, -2 Int, -2 Cha
(N/A)
Favored Class: Barbarian
Special Abilities: Darkvision: Half-orcs are able to see in the dark
Bonus Feat: Power Attack
Bonus Feat: Ambidexterity
+5 Intimidate
5% Physical Damage Immunity
Starting Location: Cordor, or Andunor with Slave or Outcast background
Notes: None

Monster Races

More useful and important information are listed in article playing any UD race.

Goblin

Statistic Modifiers:
Changes On Selection:
Str -2, Dex +2, Cha -2
(Cha -2)
Favored Class: Rogue
Special Abilities: Listen +2
Move Silently +4
Spot +2
Darkvision
Special: +1 Discipline/Wisdom for every friendly goblin PC in 20 feet

ECL -1
Starting Location: Andunor
Notes: Base Race: Halfling

Kobold

Statistic Modifiers:
Changes On Selection:
Str -2, Dex +2
(N/A)
Favored Class: Sorcerer
Special Abilities: Craft Trap +2
Listen +2
Spot +2
Darkvision
Bonus Feat: Rapid Reload
Starting Location: Andunor
Notes: Base Race: Halfling

Gnoll

Statistic Modifiers:
Changes On Selection:
Str +2, Con +2, Int -2, Cha -2
(Con +2)
Favored Class: Ranger
Special Abilities: Listen +2
Spot +2
Darkvision
Innate Ability: War Cry 1/Day per 7 levels (CON-based DC)

ECL +1
Starting Location: Andunor
Notes: Base Race: Half-Orc

Orog

Statistic Modifiers:
Changes On Selection:
Str +4, Dex -2, Wis -2, Cha +2
(Str +2, Dex -2, int +2, Wis -2, Cha +4)
Favored Class: Fighter
Special Abilities: Darkvision
10% Cold Immunity
10% Fire Immunity
+1 Natural Armor
+1 Forging

+2 ECL
Starting Location: Andunor
Notes: Base Race: Half-Orc

Hobgoblin

Statistic Modifiers:
Changes On Selection:
Dex +2, Con +2
(Dex +2, Con +2)
Favored Class: Fighter
Special Abilities: +4 Move Silently

ECL +1
Starting Location: Andunor
Notes: Requires Evil Alignment
Requires Minor Award
Base Race: Half-Elf

Ogre

Statistic Modifiers:
Changes On Selection:
Str +6, Dex -2, Con +2, Int -4, Cha -4
(Str +4, Dex -2, Con +2, Int -2, Cha -2)
Favored Class: Barbarian
Special Abilities: Darkvision
+2 Natural Armor
-4 Hide

ECL +2
Starting Location: Andunor
Notes: Requires Evil Alignment
Cannot use tiny weapons
Large-sized
Requires Greater Award
Base Race: Half-Orc

Imp

Statistic Modifiers:
Changes On Selection:
Str -4, Dex +2, Cha +4
(Str -2, Cha +4)
Favored Class: Rogue
Special Abilities: +2 Regeneration
Darkvision
Invisibility (Level 3) 1/Day
Polymorph Self 2/Day

ECL +3
Starting Location: Andunor
Notes: Requires Evil Alignment
Can only use tiny weapons
Requires Medium Award
Base Race: Halfling

Uncommon Races

Fey

Statistic Modifiers:
Changes On Selection:
Str -4, Dex +4, Cha +4
(Str -2, Dex +2, Cha +4)
Favored Class: Druid
Special Abilities: Hide +4
Move Silently +4
Spell Resistance 16, does not increase through levels
Does not leave tracks if wearing cloth or light armor

ECL +2
Starting Location: Cordor
Notes: Requires 30 RPR
Requires Neutral Good or True Neutral alignment
Base Race: Halfling

Deep Imaskari

Statistic Modifiers:
Changes On Selection:
Int +2, Dex -2
(Int +2, Dex -2)
Favored Class: Wizard?
Special Abilities: Low Light Vision
+4 Hide
Spell clutch: Refresh all second circle arcane spells and below once per rest
Starting Location: Andunor
Notes: Requires Greater Award
Base Race: Half-Elf

Planetouched

Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. They are considered outsiders. More information about various Planetouched races can be found on FRwiki.

The following Planetouched races may selected on-creation by any Human, Half-Elf, Elf, Half-Orc or Dwarf, and require a Greater Award:

Aasimar

Statistic Modifiers:
Changes On Selection:
Wis +2, Cha +2
(Wis +2, Cha +2)
Favored Class: Paladin
Special Abilities: Listen +2
Spot +2
Acid/Cold/Electric Resistance 5
Darkvision
Spell Like Ability: Light 1/day

ECL +2
Starting Location: Cordor
Notes: Requires non-evil alignment
Requires Greater Award

Tiefling

Statistic Modifiers:
Changes On Selection:
Dex +2, Int +2, Cha -2
(Dex +2, Int +2, Cha -2)
Favored Class: Rogue
Special Abilities: Bluff +2
Hide +2
Cold/Electric/Fire Resistance 5
Spell Like Ability: Darkness 1/day

ECL +2
Starting Location: Cordor
Notes: Requires Non-good alignment
Requires Greater Award

Unavailable Races

The following races were previously supported, but may no longer be selected at character creation.

Air Genasi
Earth Genasi
Fire Genasi
Water Genasi
Dragon
Rakshasa

Racial sizes

Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge.

Small:

Medium:

Large: