Herbalism

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Herbalism
HeaderHerbalism200.png
A cooking workstation

Crafting on Arelith:
Alchemy
Art Crafting
Carpentry
Forging
Herbalism
Tailoring
armor - poison
resources - runes
weapons

Herbalism, also called cooking and horticulture, is a type of Crafting available on Arelith. Herbalists use resources to create a wide variety of products at an cooking workstation. These workstations can be found in most cities and settlements or can be created with Forging.

Herbalists also create materials needed for most other types of crafting.



Food & Drink

Name ID DC Craft
Points
Value Materials Product Properties
Beer 114 1 1 4 gold 1 Empty ale stein
2 Berries
2 Water
1 Beer Weight=0.1 lbs
Wine 113 1 1 6 gold 2 Water
1 Empty wine bottle
2 Fruit
1 Wine Weight=0.1 lbs
Meat Pie 709 1 1 10 gold 1 Mintspear Leaf
1 Salt
1 Animal meat (Medium)
1 Meat Pie 50% Food:Single Use
Non-UD Craft
Food Ration 1 90 1 1 10 gold 1 Salt
1 Animal meat (Small)
2 Food Ration Weight: 0.3 lbs
Food Ration 2 93 3 1 25 gold 1 Salt
1 Animal meat (Medium)
5 Food ration Weight: 0.3 lbs
Travel Provisions 1 91 5 1 50 gold 1 Salt
5 Animal meat (Small)
1 Travel Provisions 25% Food: 10 uses
Travel Provisions 2 92 5 1 50 gold 1 Salt
2 Animal meat (Medium)
1 Travel Provisions 25% Food: 10 uses
Travel Provisions 3 94 5 1 50 gold 1 Salt
1 Animal meat (Big)
1 Travel Provisions 25% Food: 10 uses
Travel Provisions 4 95 5 1 50 gold 10 Food rations 1 Travel Provisions 25% Food: 10 uses
Travel Provisions 5 119 5 1 50 gold 1 Salt
10 Fish
1 Travel Provisions 25% Food: 10 uses
Baked fish 117 21 16 2000 gold 1 Scarfinned flatfish
1 Salt
1 Baked Fish Fox's Cunning


Materials

Name ID DC Craft
Points
Value Materials Product


Animal meat (Small) 121 1 1 2 gold 1 Animal meat (Medium) 2 Animal Meat (Small)
Animal meat (Medium) 107 1 1 3 gold 1 Animal meat (Big) 1 Animal meat (Small)
1 Animal meat (Medium)
Tanning acid 112 6 1 51 gold 1 Salt
2 Fruit
1 Glass vial
1 Tanning Acid
Flask of Oil 785 15 4 500 gold 2 Harnak Seeds
1 Glass Vial
1 Flask of Oil
Small Seed Balm 1003 10 10 100 gold 3 Strideleaf
6 Nuts
3 Sassone Leaves
6 Yarrow Leaves
1 Small Seed Balm
Pine Tar 1001 10 5 140 gold 2 Glass Bottle
4 Hardwood
1 Alchemist's Fire
4 Charcoal
2 Pine Tar
Hardwood Resins 1005 12 15 100 gold 5 Glass Vial
4 Hardwood
1 Hardwood Resins
Natural Gums 1007 12 15 150 gold 4 Nuts
5 Glass Vial
2 Hardwood
2 Softwood
4 Malyss Root
1 Natural Gums
Vial of Preserved Blood 945 15 30 16 gold 1 Gem Dust (Fluorspar)
1 Gem Dust (Greenstone)
1 Gem Dust (Phenalope)
1 Blood of a Magic Creature
1 Mojo
1 Glass Vial
1 Vial of Preserved Blood
Abeyant Template 951 30 60 7510 gold 1 Euklian Clay
5 Dragon Blood
1 Abeyant Template
Dragon Oil 1014 35 60 10001 gold 1 Dragonhide
5 Flask of Oil
1 Dragon Blood
1 Dragon Oil


Mundane Consumeables

Name ID DC Craft
Points
Value Materials Product Properties
Sweetberry wine 115 13 2 306 gold 1 Salt
2 Sweetberry
1 Glass Bottle
1 Sweetberry wine Mundane
Haste (5): Single Use
Weight=0.1 lbs
Comedic cream pie 118 16 4 600 gold 1 Nuts
6 Fruits
1 Comedic Cream Pie Tasha's Hideous Laughter: Single Use
Pot of Dirt 983 19 8 1000 gold 2 Coal
4 Clay
Gem Dust (Amethyst)
5 Pot of Dirt Use: Camoflage (5) Single Use
Pie of restoration 104 22 22 2801 gold 10 Berries
10 Fruit
1 Pie of Restoration Restoration: Single Use
Healing Draught 787 22 27 3400 gold 2 Mintspear Leaf
2 Lady's Tear
3 Yarrow Leaves
5 Potion of Ironguts
5 Healing Draught Mundane
Cure Critical Wounds (12): Single Use
Weight=0.1 lbs
Fire beetle belly surprise 116 22 36 4502 gold 1 Blood of a magic creature
1 Salt
4 Fire beetle's belly
1 Fire Beetle Belly Surprise Summon Creature V: Spider


Poison

All poisons and details of the mechanics are in the Poison article.

Seed

Name ID DC Craft
Points
Value Materials Product
Seed (Ripplebark Mushroom) 122 27 120 15000 gold 1 Ripplebark Fungus 1 Seed (Ripplebark Mushroom)
Seed (Barrelstalk) 123 29 160 20000 gold 1 Fruit 1 Seed (Barrelstalk)
Seed (Bloodrot) 124 29 160 20000 gold 1 Nuts 1 Seed (Bloodrot)
Larval Colony 125 31 184 23000 gold 1 Berries 1 Larval Colony (Berry plant)
Seed (Strychnine Bush) 126 29 160 20000 gold 1 Strychnine 1 Seed (Strychnine Bush)
Seed (Belladonna Bush) 127 29 160 20000 gold 1 Belladonna 1 Seed (Belladonna Bush)
Seed (Berry Bush) 710 28 140 17500 gold 1 Berries
Non-UD race Craft
1 Seed (Berry Bush)
Seed (Fruit Bush) 711 28 140 17500 gold 1 Fruit
Non-UD race Craft
1 Seed (Fruit Bush)
Seed (Nut Bush) 712 28 140 17500 gold 1 Nuts
Non-UD race Craft
1 Seed (Nut Bush)
Seed (Cotton Bush) 713 28 140 17500 gold 1 Cotton
Non-UD race Craft
1 Seed (Cotton Bush)
Seed (Mandrake Bush) 715 29 160 20000 gold 1 Mandrake Root
Non-UD race Craft
1 Seed (Mandrake Bush)
Seed (Mintspear Bush) 716 29 160 20000 gold 1 Mintspear Leaf
Non-UD race Craft
1 Seed (Mintspear Bush)
Seed (Sweetberry Bush) 717 32 200 25000 gold 1 Sweetberry
Non-UD race Craft
1 Seed (Sweetberry Bush)
Seed (Lady's Tear Bush) 718 29 160 20000 gold 1 Lady's Tear 1 Seed (Lady's Tear)
Seed (Yarrow) 788 21 12 1500 gold 5 Yarrow Leaves 1 Seed (Yarrow)
Seed (Sassone) 795 29 160 20000 gold 5 Sassone Leaves 1 Seed (Sassone)

Bullet

Name ID DC Craft
Points
Value Materials Product Properties
Rotten fruit 120 11 1 220 gold RequiredLevel=1st 10 Fruit 10 Rotten Fruit Launcher: Sling
Base item: Bullet
Weight: 0
On hit: Blindness DC=14, 10% /4 Rounds
Wolfbread croonchy bits 111 22 23 2970 gold RequiredLevel=4th 3 Animal meat (Medium)
3 Travel provisions
99 Wolfbread Croonchy Bits Launcher: Sling
Base item: Bullet
Weight: 0
Bludgeoning 3 damage

Grenadelike

Name ID DC Craft
Points
Value Materials Product
Choking Powder 995 14 3 400 gold 1 Mandrake Root
1 Harnak Seeds
1 Harnak Seeds
1 Malyss Root
10 Choking Powder


Healer's Kit

Note: Healer's Kits can also be made with Alchemy.

Name ID DC Craft
Points
Value Materials Product Properties


Healer's Kit +1 878 10 10 510 gold 3 Berries
3 Nuts
1 Cloth (Small)
2 Salt
2 Yarrow Leaves
10 Healer's Kit +1 10 Healer's Kits +1
Weight: 5 lbs
Healer's Kit +3 879 15 15 610 gold 2 Mintspear Leaves
3 Berries
3 Nuts
1 Cloth (Small)
2 Salt
10 Healer's Kit +3 10 Healer's Kits +3
Weight: 5 lbs
Healer's Kit +6 880 25 20 940 gold 2 Strideleaf
3 Berries
3 Nuts
1 Cloth (Small)
2 Salt
10 Healer's Kit +6 10 Healer's Kits +6
Weight: 5 lbs
Healer's Kit +10 881 35 35 1720 gold 2 Lady's Tear
3 Berries
3 Nuts
1 Cloth (Small)
2 Salt
10 Healer's Kit +10 10 Healer's Kits +10
Weight: 5 lbs

Potion

Name ID DC Craft
Points
Value Materials Product Properties
Potion of cure moderate wounds 96 4 1 33 gold 1 Berries
1 Glass bottle
1 Lady's Tear
1 Fruit
5 Potion Cure Moderate Wounds Weight=0.1 lbs
Potion of cure serious wounds 97 7 1 66 gold 1 Blood of a magic creature
1 Nuts
1 Berries
1 Glass bottle
1 Lady's Tear
1 Potion of Cure Serious Wounds Weight=0.1 lbs
Potion of antidote 98 12 2 300 gold 1 Gem Dust (Fire Agate)
1 Salt
3 Nuts
1 Glass bottle
1 Blood of a magic creature
5 Potion of Antidote Weight=0.1 lbs


Potion of ironguts 99 5 1 40 gold 1 Fruit
1 Rock chunk (Iron)
1 Blood of a magic creature
1 Salt
1 Glass bottle
5 Potion of Ironguts Weight=0.1 lbs
Potion of clarity 106 8 1 120 gold 2 Glass
1 Holy water
1 Blood of a magic creature
1 Glass bottle
5 Potion of Clarity (3) Weight=0.1 lbs
Potion of invisibility 108 8 1 120 gold 1 Mojo
1 Glass
1 Blood of a magic creature
1 Glass bottle
1 Potion of Invisibility (3) Weight=0.1 lbs
Potion of death armor 109 8 1 120 gold 1 Skeleton's knuckle
1 Spider silk
1 Blood of a magic creature
1 Glass bottle
5 Potion of Death Armor Weight=0.1 lbs
Potion of barkskin 110 7 1 80 gold 3 Nuts
1 Spider silk
1 Hardwood
1 Blood of a magic creature
1 Glass bottle
5 Potion of Barkskin (3) Weight=0.1 lbs


Potion of Heal 115 21 10 1320 gold 1 Lady's Tear
1 King's Crown
1 Mojo
1 Glass Bottle
1 Gem Dust (Alexandrite)
1 Potion of Heal (11) Weight=0.1 lbs
Potion of Giant Strength 784 16 4 600 gold 1 Mandrake Root
1 Spirit
1 Glass Bottle
1 Giant Bone
1 Potion of Giant Strength Bull's Strength (15): Single Use
Weight=0.1 lbs
Mojo 911 15 24 3,000 gold 10 Glass Vials
5 Gem Dust (Aventurine)
10 Fruit
2 Phenalope
10 Mojo Remove Curse: Single Use